PotBS Dev Tracker

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Danicia
1 in thread Gibara [North America]
Quote:
Originally Posted by Shockied
I thought a Kettemoor thread would involve "NO U, NO U, UR MUM!"?
The Moff has to post about how awesome his Imps are and how the rest of the Imps are made of fail and misunderstand him. The rebel guilds need to create more drama and my ex-boyfriend would be still trolling for cybers3xx0rs with half the server, as he pretends to be a girl.
Danicia
1 in thread Gibara [North America]
Quote:
Originally Posted by Shockied
Camel?

Why do I have to have atleast ten characters?
We need an epic Camel post. Then this thread would win the intertoobs.
Heidi
1 in thread Can't stop crashing every 5-10 minutes [Known Issues / Troubleshooting]
Quote:
Originally Posted by Bumpfuzzle
Just out of curiosity, Rob, what type of ISP do you have, and what type of connection do you have in-house? That is, are you using a wired connection, or do you have a wireless router, etc. If a wireless router, which brand and model do you have?
Bumpfuzzle can you post your dxdiag?

To generate a DxDiag.txtfile run dxdiag from the Start->Run or Vista search. Click the "Save all information..." button to save the file on your machine.
DrewC
1 in thread Will character transfer allow for this ? [Ask an FLS Developer!]
Unfortunately no, that is not possible. There are too many nation specific missions and character flags for us to change the nation of your character. I'm sorry, it's just not something we're going to be able to do.
ktatroe
1 in thread 300 aprovals every 2 weeks? [Flags and Sails]
Quote:
Originally Posted by jay*****iden
Am i wrong or were the last batch of approvals last wendsday.
It is incredibly aggravating when some one gets their designs approved in 2-3 days while my designs have been sitting for nearly a month. at this rate mayby i will get to use my design sometime in early July. Guess we can only hope the new system will work out.
This isn't the case, no. There have been significant numbers of approvals every day in the past week -- indeed, this was our second-largest review week ever (and it's going to get even better after this weekend).
DrewC
The fact that the best way to defend some ports is not to defend them at all is something of a problem. We're looking into ways to solve this. Part of that will likely include ports that are under attack calling for a different mix of ships, likely including ships that generate more unrest (for both the attacker and defender). I don't know the time frame on this, but it is an issue we are tracking and working on.
Action Frank
1 in thread Exceptional Gunpowders..what a rip off [Known Issues / Troubleshooting]
We also had our test team report it internally and it will be fixed in an upcoming build, thanks.
DrewC
1 in thread Are you planning on changing the "Mission" flag? [Ask an FLS Developer!]
An interesting suggestion, I'll look into it and see what our options are.
DrewC
1 in thread Devs: Steam? [Ask an FLS Developer!]
We did, in fact, consider Steam as a distribution platform. That was before my time at the company so I can't really tell you anything intelligent about Steam or our relationship with them, but I can talk a bit about the decision not to go with a purely digital distribution.

There are a lot of advantages, for the developer, in a purely digital distribution model. We get to keep more of each sale, and the initial investment, and risk, is a bit lower.

The down side is that you're strictly limiting your audience. While there are a lot of people, and I'm one of them, who buy all, or nearly all, of their games through digital download, there are more people who don't use it at all. Additionally, it's basically impossible to give a digital download as a gift. You can't exactly wrap it and put it under the tree.

When Pirates of the Burning Sea was initially conceived (again, well before my time at the company), it was planned as a much more limited scale game. The target audience was smaller and the scope of the game was smaller. At that time, a purely digital distribution model made more sense. We were basically targeting a fairly hardcore PC gaming market, one that we could reasonably expect to have access to, and be willing to use, digital downloads.

As the game went forward we expanded the scope of the game several times. We added the economy, we added avatar combat, we revised the ship combat model repeatedly. Based on these changes, we felt that Pirates of the Burning Sea could appeal to a wider market. Based on that we wanted a deal that put boxes on store shelves, and SOE was able to provide us with a really great contract to do just that.

Personally I think Digital Distribution is the way of the future, especially for PC games.
Danicia
1 in thread Wont start? [Known Issues / Troubleshooting]
Okay. Moving this to Known Issues / Troubleshooting for assistance.