PotBS Dev Tracker

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Rusty
1 in thread Every Mmo Down Right Now Argh!! [General PotBS Discussion]
Quote:
Originally Posted by Larz
ahoy mates!!!!! im just writing this right now because im so bored EVERY MMO IN THE UNIVERSE IS DOWN RIGHT NOW ARGH!!! why for the love of god and everything holy does EVERY mmo have to patch AT THE EXACT SAME MUTHER F--KING TIME!!!!!!!!
This wasn't a planned maintenance time. A breaker started melting and it had to be replaced.
Rusty
1 in thread Announcing the Australian Ambassador Program! [News and Press Releases]
The directive is to provide this opportunity for as many people as we think we need to provide a great foundation for the Australian servers. The actual number is based on the quality of the people we get, but it's quite high, and if societies apply in mass, I expect they'll all be able to move. Putting a note about your society in the Comment box would also help.

If you somehow wind up not being able to get in with your friends, you're only out the time it took for you to fill in the form.

Quote:
Originally Posted by chapjuan
months ago i did suggest that if you wanted these aussie servers to work properly the solution should include the words 'free' and 'months' in it, im glad you listened to this bit, but you missed the bit where it was intended as across the board for all existing subscriptions aussies so that entire societies etc could migrate less painfully. (based on the info about unable to migrate accounts)


i quote a society mate who is in chat right now talking about this offer.
'its not worth a free sub to be by myselfat level 1 in a new server again'
Rusty
1 in thread Announcing the Australian Ambassador Program! [News and Press Releases]
Quote:
Originally Posted by AuntyJack
interesting.

although my primary charactor i play is a FT. there is no option for them. does that mean i'm redundant and not needed?
No, it's a bug. We'll have it fixd tomorrow.
Rusty
Quote:
Originally Posted by DancingPigeon
I doubt very much FLS had anything to do with it.

Publishers have a way of forcing developer's hands.
Nope, that was our decision.
ttobey
1 in thread NPC to Avatar Clothing [General PotBS Discussion]
Yep, wrong place to ask.
Taelorn
1 in thread New Devlog: 1.2 Ship Tuning [Devlogs]
Quote:
Originally Posted by kaffis
however, was that the word from on high was "no, scouts are intended to be slower, everything's the way it's supposed to be."
Warships are intended to have high theoretical max speeds, but be unable to reliably attain or maintain those speeds. So their max speeds were as intended, but the problem is what they can do with those speeds that made them outperform scouts. That's all irregardless of the scout speed bug.
Gray Noten
1 in thread FLS paying their electricity bill? [General PotBS Discussion]
This picture was taken by the datacenter staff after they called to notify me. It was right before the electrician took down the circuit and replaced the faulty breaker. The glow is a heavy duty steel washer being so darn hot that it was ready to melt. In fact, it broke in two when it was removed after cooling off.
Marion vanGhent
1 in thread Some variety:50 gun Arhipelago Frigate "Norden" [Shipwright Discussion]
OK, back on topic here:

The 3D Steering Committee has talked with Taelorn at some length about this class of ship and how it would fit into the game. The answer: Not very well, at present.

The archipelago frigates were rather advanced in concept for their time (which, as has been noted, falls a bit outside of the period from which we're accepting ships). In game terms, that would translate to a ship that was heavily armed, relatively fast, and that sailed best where other ships were weakest (close-hauled). Such a ship would tend to dominate anything smaller. In short, the heavier lateen-rigged ships are about as heavy and powerful as we currently want in the game, and we'll be closely observing the impact of the new Mastercraft Arcadia xebec.

While we could try to balance these ships out, e.g. by giving them light structure or sail integrity, experience has shown that this type of balancing tends to result in less-than-happy customers. We always like to prevent that as much as possible

That said, PotBS is a game that's constantly evolving. There may come a point where we decide there are enough, and varied enough, mid-range ships to warrant bending the setting a little further to accommodate some archipelago frigates... however rare or specialised they might be. We're not at that point, and while we always will listen to community input on our ships, FLS will make the determination when that point has come.

Of course, this shouldn't stop anyone who's truly interested in modelling an archipelago frigate from modelling one for their own enjoyment. We've always welcomed practice projects, and provided feedback as we feel appropriate, including what alterations might be necessary should FLS decide we want the ship for the game. Such work would be well in advance of our being able to use the model though, and the 3DSC would recommend interested modellers spend their energies in other areas for now.
Action Frank
1 in thread Memory Leak - Crashing In Game [Known Issues / Troubleshooting]
As for the crash, can you open a support ticket with a log from when you crash and a crash dump? If you post the incident number in it I will take a look. You can setup the client to catch crashes using the steps in this post:
http://www.burningsea.com/forums/showthread.php?t=9456

Yes, there are likely client memory leaks. We find and fix them as they appear and even if we were not aware of any leaks I am pessimistic enough to say there are probably still leaks.

That being said, the client tries to keep a lot of stuff in memory. If you have the memory, it will eat it up so you can save on performance (i.e. not load from the disk as often) and if it starts getting too big it will release memory it does not think it needs anymore.
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Backov
You say it modifies your max damage. Then how is it different from normal + to damage, since that should be what it does as well?
"Normal" damage is all damage, which modifies your min and max damage. Thus it affects both points of the LERP instead of one.

Quote:
Originally Posted by Taelorn
*Short Range Damage - Modifies your MAX damage.
*All Damage - Modifies your MIN and MAX damage.