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Originally Posted by dpdlc
The whole point of the change, is that the OS replication led to instances were you would spawn right next to an enemy which is bad. Since you would instantly lose your ship.
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That, and the huge disparity between the OS and the battle. At first glance, it makes sense to attempt to have the battles mirror the OS. However, it completely breaks when you have such as huge disparity in time and travel distance. What it means is that a battle effectively starts the second one side engages, but the team that abuses the OS wins. During that first 60 seconds of the battle, it's like having a warp drive and being able to position yourself perfectly for the battle. It creates a situation where you either abuse the spawns or you lose.
The new system assumes you are traveling as a convoy. If you're sailing out in the ocean and spot hostile ships, they're generally going to be in their own convoy. You're not going to suddenly spot then coming from four different directions towards your location. Neither can you order your own ships to appear behind the enemy. It's a spatial impossibility, but one that the current system allows. If I get attacked and my group joins in, then (according to the game rules) they are playing the game wrong. If they spend a few more seconds moving on the open sea, they can cut out minutes of travel in the battle. They can guarantee themselves a position that makes it impossible for anyone to escape. That's just not right.
Transferring all the angles adds some strategy, but it does so in a way that leads to degenerate gameplay. It creates situations where groups that are sailing together get spread all over the instance, and enemies can spawn ships right on top of you.
We do not want the spawn system to determine the outcome of the fight. Right now, a good group that abuses the spawn system should always beat a good group that doesn't use the same tactics.
I expected negative reactions to the removal of angle for reinforcements, but there are two unacceptable flaws: 1) It does not work with the scale of the open sea, 2) it's a giant exploit.