PotBS Dev Tracker

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Rhaegar
1 in thread New Devlog: From the Crow's Nest! [News and Press Releases]
Very well deserved, Mister Dippy.

To echo what Limmy (lol new nickname) said, GC wouldn't have been the same without you, and nor would this community. Bravo, sir!
ttobey
1 in thread swashbuckling [General PotBS Discussion]
It really is quite different from other MMO's. Just today, I found out something new from bsharp about how I am playing AvCom. The way the icons are displayed color wise, was throwing me off and we are working on a more intuitive visual representation of the icons. If you can't use them, in my opinion they should be gray.

I just found out today that if the other players balance is above yours, your attacks aren't going to do anything, so we may need to be more clear on instructing players (ME!!)on the basic system of playing avatar combat.
ttobey
1 in thread swashbuckling [General PotBS Discussion]
Are you knocking their balance down so that it's below yours?
Rusty
1 in thread Disconnects and ship loss....grrrr [Ask an FLS Developer!]
Quote:
Originally Posted by YaRisse
Would it not atleast be somewhat fair that if you go linkdead your ship automaticly picks a direction and starts heading there at full speed, and then *if* it can satisfy the same condition players have for exiting an instance (2 minutes out of combat?) it is permited to exit the encounter, That way the game is merely fufilling the same condition a player would have to in order to escape. It wouldn't work everytime ofcource, but I'd atleast like the chance of escape if linkdead or at the very least the game buying me time to relog back into the game.
It would. I know we discussed it at one time, I'll go and find out what happened to this. Bump this if you haven't heard back from me by late Monday.
Rusty
1 in thread Since there's no other support... [Known Issues / Troubleshooting]
Quote:
Originally Posted by Pyros21
you just got an "I'm Sorry" from the man in the seat at the head of the table..
Nah, I'm the guy stalking people at Bellesquare. :-)
Rusty
1 in thread Since there's no other support... [Known Issues / Troubleshooting]
Quote:
Originally Posted by ShortestMMOEver
Its kinda sad that you're willing to writeoff an entire segment of casual gamers who can usually struggle through a lot of graphical glitches ourselves, but its a valid business decision.

C'est la vie
You're absolutely right. It's just a question of finite resources. One thing I'm envious of Blizzard is a dev staff so large that they can afford to support not only very low end cards, but also Macs, which I would love to run natively on.
Rusty
1 in thread Problem With Windowed/Fullscreen [Known Issues / Troubleshooting]
I didn't see your video card listed here. What is it?

Also, to change back to Full Screen, just bring up preferences. It's the first option for...eh, I can't think of it off the top of my head, but i'm pretty sure it's the tab that's selected by default.
Rusty
1 in thread Having a bad time - performance-wise [Known Issues / Troubleshooting]
We'll look into it. When did you first see this problem? Oh, and please file a support ticket if you haven't already.

Quote:
Originally Posted by WolfieThai
Also, please take the time to explain to me why during the last few weeks of Open Beta the performance was near perfect and yet since the last build everythings gone down-hill... and thats not only my experience.

My ping times to www.burningsea.com are averaging a steady 300-350ms - which is normal for my location to the US.
Rusty
1 in thread Help! Running PotBS on an Intel Mac (Using Parallels) [Known Issues / Troubleshooting]
Quote:
Originally Posted by Timbojones
Your graphics chipset (x3100) should run the game, but apparently Parallels is hiding its capabilities from us. Odds are that its also hiding the real functionality of the card as well.
Interesting. I run a Macbook at home, it never occurred to me the built in graphics would run the game.
Rusty
1 in thread Going ashore and buried treasure [Ideas for the Future]
Treasure maps and buried treasure in general is a feature that's coming pretty soon. It works into our efforts to put exploration elements into the Open Sea.