PotBS Dev Tracker

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Marion vanGhent
1 in thread Help Us Test User Content 2.0! [Flags and Sails]
Quote:
Originally Posted by RoEmEr123
the auto rejected system is err.. not so good because for example when i upload a flag wich looks modern but isn't and the people always think it was too modern.. does it go auto rejected but without the auto rejected was it allready approved best example :

http://www.burningsea.com/cache/uc/c...7b09bc034a.png

here you think too modern but it isn't ... FLS have approved it in the last userconten
when i now upload it again it gone auto rejected because the poeple say : "too modern"
so

greetings roemer123
I see two versions of that flag that you have submitted. One was rejected for aliasing issues on 4/14/2008, long before UC 2.0 went live.

The other was approved on 4/21/2008 -- again, before UC 2.0 went live.

I do not see a third version having been submitted, much less sent back for more work

Quote:
Originally Posted by manferd westika
I have not yet recieved an email. I checked my only two email accounts just now and I do so regularly. My last submission was just rejected as well. What am i doing wrong?
Double check both your forum profile (the User CP near the top left corner of any forum page) and your Sony Station Account to ensure the email address(es) we have on file for you are correct. If they are, check your spam filters on the odd chance that you're not receiving emails from www.burningsea.com. Otherwise, please file a support request to help troubleshoot why you're not receiving an email. If you need help understanding our 2D User Content Guidelines, start a new thread in which to preview your flags and sails and receive feedback.

As always, if anyone feels their content has been unfairly sent back for more work -- whatever the reason -- we have a User Content Appeals process in which the entire 2D Steering Committee participates.

FLS has been keeping a close eye on the content sent back to users, and so far we're quite happy with what's being sent back automatically. We've received no appeals resulting from this level of feedback, and from everything I've seen, what's being sent back fails to meet some or most of our 2D Guidelines. That in turn helps content that is appropriate for the game get approved quickly -- in under a week's time.

My suggestion for anyone having difficulty getting content into the game: Make use of your community resources right here in the forum. We have lots of friendly, helpful people hanging around here in addition to the 2D Steering Committee. Listen to the advice and critiques you receive -- it's rather consistently helpful and spot-on. If you do, you'll soon be making good user content that gets into the game on the first try.
Marion vanGhent
1 in thread Question about Raized Ships [Shipwright Discussion]
Two quick notes:

* General ship balance questions and concerns belong in Discuss: Ships, Ship Combat, & Ship Skills. This forum is for discussing ship models which is a very different thing.

* Regarding the Dutch not razing warships to convert them to merchant ships: Remember that since the late 16th century, they had an extremely well developed infrastructure for cranking out ships of all types. It would literally be cheaper and quicker for a Dutch ship owner to build or contract a new purpose-built merchant ship than to try to convert a warship (which would have a much lower cargo capacity than a purpose-built merchant ship). Such a newly built ship would ultimately provide a higher return on the investment as well, by virtue of its better efficiency. So no real surprise here, to me
Joe
Quote:
Originally Posted by Jarvel
Considering all you know now versus all you knew then, would you really have just put beta off longer?
With perfect knowledge we would have just announced the game a couple years later so the wait for beta wouldn't have been so bad.

Of course you can never have perfect knowledge. Given our experience on Pirates I think we would probably have opted for controlled playtests (with external players) much earlier and a delay of closed beta itself.


Joe
Danicia
1 in thread /boredomquit [North America]
/poopies
Danicia
1 in thread Getting started. [Sony Station accounts]
Quote:
Originally Posted by Lo77o
I bought the game, installed it. Now it is asking me to make a subsciption, but under subscription it says if i do that i loose my free 30 day trial that comes with the game.

If i dont subscribe it tells me to register the game, but i dont know where to do that.

I payed for the game, and now i would like to get my moneys worth.

P.S
I cant subscripe a payment plan at the moment since i dont have a credit card, but that should not stop me for using the 30 days that comes with the game i hope.
There are a few different payment methods. If you go to subscribe, you'll get a list of them. Once you set up the subscription, you'll get to play for 30 day before you're billed.
Joe
It doesn't really come across in Clackling's article, but the "build more tools" slide was actually kind of a joke. That's a piece of advice that all game postmortems contain, and I didn't want mine to be an exception. So I stuck in a single slide with no supporting slides that said "build more tools" and spent about 5 seconds on that slide.

Which is not to say that it's bad advice.


Joe
Danicia
Take care of yourself! Hopefully, you'll recover sooner and better than they estimate.
Misha
1 in thread Character Transfers to be Enabled Tuesday, April 15th [News and Press Releases]
So sorry! We had a miscommunication Friday afternoon where those of us who would be the ones to communicate the info thought the system was back online so no change needed. We're clued now and will try to keep you posted.
Taelorn
1 in thread The Bahamut [Test Server Discussion]
Quote:
Originally Posted by Xaphod
The stats for the Bahamut seem to compare favourably with, say, the Mordaunt but for its god-awful acceleration and turning accel.
It's acceleration is borked in the current testbed build. It's supposed to have about twice the value you see now.
Taelorn
1 in thread Bucaneer and Cargohaulers [Test Server Discussion]
Most non-combat haulers are available to Buccaneers, but not in the testbed build you have now.