PotBS Dev Tracker

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Marion vanGhent
1 in thread Patient Polly's flags and sails [Flags and Sails]
Sails look OK now, but the flags will need work on their tattering. Check this thread for help on that.
Marion vanGhent
1 in thread 'El Dragon' Barque added with v1.4 [Discuss: Graphics and Sound]
I've just been sent proof that this has been corrected in an upcoming build, so El Drag?hould have both flags by 1.5.x
Marion vanGhent
1 in thread Patient Polly's flags and sails [Flags and Sails]
Split off of someone else's thread. I've also set up this thread so you can preview any future flags and sails in it: submit your content "In Review" and post links directly here via the [ u c ] item-number [ / u c ] tag, as instructed on the "submit" page.

However, I do need to point out that the only correct place for appeals is the User Content Appeals sticky, and subsequent discussion will be removed per standard policy.
Marion vanGhent
1 in thread A strange occurrence [Flags and Sails]
Please file a support request with screen shots and any other data you can provide.
ktatroe
1 in thread Help Us Test User Content 2.0! [Flags and Sails]
Quote:
Originally Posted by Xaphod
Edit - does anyone else notice that sails are getting processed faster than flags?
Just spent a few minutes running some numbers in the database, and this isn't borne out by the actual rates. Not sure what's causing the perception of this, but flags and sails are moving through the system at roughly the same rate (within a margin of error), and have identical bell-curves of time-to-pending approval status.

Removing one outlier in each of the sails and flags, the oldest flag not yet moved into Pending Approval is from late-day 5/11, and the oldest sail is from early morning 5/12.

The approval queue (where the reviewers approve or reject items) is in "oldest posting date first" order, and are processed strictly in that order.
Marion vanGhent
1 in thread Help Us Test User Content 2.0! [Flags and Sails]
Quote:
Originally Posted by Undrsiege
http://www.burningsea.com/page/uc/viewItem&itemId=41977.. this is the corrected aspect ratio and transparency of a previously accepted design..
I just checked and as far as we can see through our admin tools, this design is already approved. Again, if you don't see it in-game, please follow up with a support request.

Quote:
Originally Posted by Xaphod
So.. out of all the flags and sails I've submitted I've so far had two rejected .. I've posted into the appeals thread because frankly I've no idea why and figure I at least deserve an explanation.
I expect it's caused by people speed voting to get credits :|
I just double checked and I don't see any of your work having been sent back for want of positive votes. That said, it sounds like some people are not receiving the feedback provided by Admin; Kevin T. is looking into that issue.

Quote:
Originally Posted by Dek Anon
J1. the " Hot Votes".. Supposedly there is a magical number that you have to reach in votes to pass your sail or flag to the approval stage.. What is the number? Its never mentioned.
Suggestion: How about some sort of a vote counter with each entry showing you how many positive votes you have and how many you have to go. Or , if you want to keep the magical mystery " hot Vote" number a continuing secret, how about some sort of leveling bar or something just so we can see that there IS progress in the voting.

2. If one has a sail that has been approved, and wanted to "tweek" it slightly while keeping the overall theme and texture the same ( i.e. reverse profile of an icon on a sail or enlarge the symbol) they have to reapply for voting once again. I PERSONALLY have seen sails that have been approved reinstated in the voting process with the SAME theme and coloration and texture, but a repositioning of an icon from the left side to the right.IMO this is taking up the time and space of the 2.0
Suggestion: produce a way that a sail that is approved be able to " tweek" and reinstate for IMMEDIATE approval" bypassing the whole voting process again. Possibly attaching the approved sail or flag alongside of the tweeked version.. I think this will clean up the process even better and faster.
1. The "magic number" isn't set in stone: it's tuned based on how the system is behaving overall. So a "number of votes until this content is moved into Pending Approval" isn't going to be a consistently helpful way to track your design's "progress" through the system. Plus, even though the system is hard to game or bot or otherwise cheat, providing that info gives those who would a tool to use against the system.

Besides, content should be in and out of the system within one week at the longest. In the majority of cases it's going to be in voting even less. That's a very small timeframe in which it could be a benefit, while being long enough to cause problems.

2. The forum is the best place to work on a design and "tweak" it. Submit your content for "Review" rather than going straight to "In Voting" -- you can change it and perfect your design, and if you open a forum thread using the [ u c ]####[ / u c ] tag, your changes will be automatically visible on the forum for other community members to react to.
Taelorn
1 in thread 1.4 Skill Changes: The Freetrader [Devlogs]
Attack skills fire all loaded batteries. You can only do that by triggering the skills while the other batteries are loading.
DrewC
1 in thread Rackham Turtling Bay: Reinforcements in only one day? [Ask an FLS Developer!]
How this should work: When you push a port into Unrest you start a 96 hour count down until the reinforcements arrive. If the port is moved out of Unrest that timer is paused. If the port re-enters unrest within 24 hours, then the timer resumes where it was. If the port is moved out of Unrest for 24 hours or more, then the timer is reset.


I don't know exactly what happened in Turtling Bay on Rackham. We're actively investigating why there was a reduced unrest period, and what we can do to fix it. I'll let you know as soon as we have a resolution.
fraxl
1 in thread Early Missions: PIRATE [The Playability Lab]
Quote:
Originally Posted by Huneypie
I wasn't Trial flagged on Tuesday - I successfully listed new AH items.
I know- it was a GM thing. I think it's still a problem now, but you won't see it without a GM account ;-)
fraxl
1 in thread Conquest Status (PvP Areas) Screen Changes/Fixes [Community Suggestions]
Quote:
Originally Posted by Xavin
The Conquest Status screen is by far the worst bit of interface in the game right now. It has a ton of wasted space, it's not sorted in any conceivable manner, and it resorts and loses your place every couple of seconds.

1. Make it a separate screen from the local map, if anything put it on the Victory status screen where it actually makes sense.

2. Change it to a table format, where you can sort by port name, owner nation, contention points for each nation, contention status, scheduled PB time, and personal contention points. Something similar to what you did on the Friends/Society screen would be perfect.

3. Give us notifications when our actions change a port's points, and when we get pcp. Right now it's a huge pain to figure out if you are actually getting points for the port you want.

4. Add our pcp to all the port tooltips all the time. Right now I believe they only show up after a port has been flipped.

5. Add a color coded arrow showing what direction the contention is moving. Bright red for up fast, dark red for up slow, yellow for stable, dark green for down slow, etc. This should ideally show up on the Conquest status screen and the tooltip.

6. Send out warnings when contention is rising fast in a port that's PvP areas will affect our nation's ports. Right now if the right people aren't paying attention, a port can go up a few thousand points without anyone being able to try and stop it, or move ships/goods so they aren't trapped, etc.

These changes, or something similar, should really be made as soon as possible, because right now it's almost unusable. Thanks.
You are going to be SO HAPPY with what we're doing for 1.5....