PotBS Dev Tracker

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Gray Noten
1 in thread Emergency Reboot: Roberts [Important Announcements]
I'm rebooting roberts to clear up the problem that is preventing anyone from logging in. This will occur at 8.45pm Pacific time on Tuesday, 5/20.

Sorry for the inconvenience!
fraxl
1 in thread Testbed Server PvP Tournament [Test Server Discussion]
Quote:
Originally Posted by Clackling
We're gonna try and get an answer on this. Unless you hear from us with a definite answer, the current assumption should be "You're on your own". As in, bring your own ship, outfittings, items, etc. But we'll check if FLS is willing to bump up levels or ships or whatnots.
Not on your own!
Rhaegar and I will be online to boost you with the same level 50 boost we've been giving out so far on Testbed. Come to Irish Point anytime after 9am if you need to get boosted.
We'll be there until 10am when the tournament starts. You'll need to visit a skill trainer and get yourself ready for combat before your battles, so the earlier you get boosted, the better!
Joe
Quote:
Originally Posted by Guy DeRusson
I am genuinely interested to see some real stats on all of this though.
Unfortunately I can't share them with you.

One thing that I can tell you is that we invited a steady stream of people the entire way through closed beta and our concurrency never changed. People were churning out of closed beta as quickly as we were adding them. The 10k invites that Wintersdark mentioned did increase the number of players on the server, but the steady flow of invites before that didn't.

Something like 90% of the people playing an MMO never post in the forums. That was a smaller percentage in beta, but it was still the majority. If one of that silent majority burns out they just stop showing up and never announce it publicly.


Joe
Joe
Quote:
Originally Posted by kazamx
Joe, any chance you could post the full selection of slides?
I'm giving the same talk again at another conference in September, so I'm going to hold back the slides until that one's over. Maybe I'll even score some video by then.


Joe
Taelorn
1 in thread Delay entry into PvP by design? [Ask an FLS Developer!]
There are some bugs related to this that are fixed in 1.4.
Marion vanGhent
1 in thread How do I do this? [Flags and Sails]
Much improved! However, it's still a recogniseable modern flag, which are ineligible for User Content. You'll need to rethink your idea somewhat.

Also, the design still covers the entire sail. If you wanted a white sail with two stripes along the sides, you'd want to draw just the stripes. Leave the white part 100% transparent. The sails in-game are as white as ArtCo wants them to be already.
Danicia
1 in thread French in Florida: Historically Accurate? [The Age of Piracy]
Quote:
Originally Posted by Michael O'Dwyer
Erh, well at this point I am married, so a triple word score with a French Exchange student would land me in the dog house.
HAHAHAH! I love you guys.
ktatroe
1 in thread Help Us Test User Content 2.0! [Flags and Sails]
Quote:
Originally Posted by Sadet
I was just doing a little voting and had something odd happen which I haven't seen before. A flag was put up against a sail in voting. Is this supposed to happen? It seems a bit odd voting for an apple vs an orange instead of apple vs apple or orange vs orange.
That definitely should not happen. If you see it again, please take a screenshot and post it for me. I've reviewed the code, and I can't see how it could possibly happen, so getting a visual will help me identify what's going on.
Aether
1 in thread Answering questions [Ask an FLS Developer!]
Here's the deal- community involvement and interaction is our bread and butter. We live for it, we love it. And while there are always going to be people who feel as though their pet issue isn't being addressed, I can assure you that we try and take in as much information as we possibly can.

There is a natural ebb and flow to the forum communication process. There will be days when we can jump right in a thread and assure people that we are doing everything we can to address your concerns, and other days when our team is so deeply entrenched in the process of identifying the cause of a particular problem, they come up for air just in time to start the day all over again.

Are there problems? Certainly, and we aren't trying to fool anyone, and we certainly aren't trying to avoid the discussion. Can we do a better job communicating? You bet, and we strive to find new ways to organize our customer feedback and address each point (and when we can, the solution to a particular issue) as we can.

I apologize if it looks as though our team is less communicative than the norm, because there has been no shift in our philosophy on the subject. To combat that perception, we'll do everything we can to amp up the communication process, both via our forums, during surprise in-game developer chats and through news items and devlogs.

As always, any thoughts you may have on specific information you feel is being left out are welcome.

Abusive or inordinately negative posts defaming my mother will be ignored.

Best,
Aether
Aether
1 in thread In regards to the Players on Rackham getting the shaft [Known Issues / Troubleshooting]
This is clearly an issue of great importance, as much to us as it is to you. To that end, we are going to make sure our processes and procedures are communcated to you directly. While we will share some specifics in this thread, we will be publishing a Devlog with more information in the near future.

Best,
Aether