PotBS Dev Tracker

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Danicia
Hello all,

We're taking all constructive feedback and putting it into one thread that the Dev Team can read, review and respond to. I'm leaving directional markers on each thread, so you can follow your original back to this updated thread.

You can see what Aether said:

Quote:
Originally Posted by Aether
In an effort to collect your feedback on the introduction of Point a Pitre, we are consolidating your comments into one thread. Rest assured, this is not an attempt to stifle the discussion, as we encourage your thoughts on the new capital city, both good and ill. Rather, this is an effort to assure that all your comments are represented in one single, easily reviewed and referenced thread.

Best,
Aether
Hopefully, that will clear things up.
Aether
Pirates of the Burning Sea Designer, David 'Taelorn' Hunt, has published a new Devlog outlining the pending skill changes for the Naval Officer.

You can learn more about these changes by visiting this link.

Best,
Aether
Aether
1 in thread Worse than Tortuga? Vote [Discuss: Graphics and Sound]
In an effort to collect your feedback on the introduction of Point a Pitre, we are consolidating your comments into one thread. Rest assured, this is not an attempt to stifle the discussion, as we encourage your thoughts on the new capital city, both good and ill. Rather, this is an effort to assure that all your comments are represented in one single, easily reviewed and referenced thread.

Best,
Aether
Aether
1 in thread New PaP = Fail [Discuss: Graphics and Sound]
Your feedback on Point a Pitre has been collected and a full review of the issue is scheduled for later today.

We'll post an update in this thread with more details as soon as we can.

Best,
Aether
Misha
1 in thread To fix a flickery Ocean. [Known Issues / Troubleshooting]
I've heard players say they had good luck with the laptop version found here: http://www.laptopvideo2go.com/forum/...howtopic=17304. Does that help?
Misha
1 in thread Copying Characters to Testbed [News and Press Releases]
We'd like to. There are some technical issues to get sorted first. If/when we are able to do this, we'll let you know.
Marion vanGhent
1 in thread Privateer Specific [Shipwright Discussion]
Quote:
Originally Posted by Taylor6
Mordaunt huh? Why not allow privateers to use this ship? Atleast the sleek version..
That specific question, my friend, is better asked in the Ships, Ship Combat, & Ship Skills forum
Marion vanGhent
1 in thread Turtle Ship [General PotBS Discussion]
Since this thread has gone far of the track of making new ship models for the game, I've moved it to general discussion. Enjoy.
Marion vanGhent
1 in thread Privateer Specific [Shipwright Discussion]
Quote:
Originally Posted by REMO85
A privateer ship is just like a Pirate ship. They are the exact same thing guys.
Not exactly. There were two basic classes of privateer ship:

1) Merchantmen armed for war. Similar to the basic "pirate ship," only a privateer -- as a licensed and legalised agent of his or her respective government -- could expect somewhat more reliable access to needed supplies and artillery.

2) Purpose-built privateer ships. Historically speaking, these typically appeared later on in a naval conflict -- basically as soon as private funds could be raised and a ship built and outfitted. In general build these ships are built more lightly than warships and less roomy than merchant ships, as they weren't expected to spend long months at sea but sortie against specific targets.

Obviously I'm painting history with a very broad brush here.

Plans of ships from our era (1660-1740) are rare enough, and "privateer ships" of either stripe much more so. One of the few I know about is already in-game, the 50-gun Mordaunt which was purchased into the British navy. Chapman includes several purpose-built privateers in his Architectura Navalis, but most of them are too modern in conception to be suited for the game.

In any case, as has already been mentioned, it's FLS's call whether or not to restrict a ship to any specific profession or not.
Marion vanGhent
1 in thread The Bahamūt [Shipwright Discussion]
Quote:
Originally Posted by markoshark
Just as a question, is it possible for the end-user to change their own ship models?
No. Ship models are neither customiseable nor exchangeable outside of one's ability to apply color to the ship in-game.