PotBS Dev Tracker

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fraxl
1 in thread TASK: levels 1-5 [The Playability Lab]
You guys are so awesome! Keep 'em coming!
fraxl
1 in thread Avatar Spaces [The Playability Lab]
Quote:
Originally Posted by Arkenor
You need to generate some more NPC faces. It's spooky to keep meeting the same people over and over again.

Edit: Hmm, does that actually count? Technically Avatar faces ARE in Avatar Space, so I'm going to pretend it does.

Oh, and all these night ports. Do they really need to be so dark? I despise Bartica, purely on the bases of the feelings of claustrophobia it gives me.
You know, I've been shouting about those dark rooms for months now. Our art team works with the lights dimmed because they don't want glare on their screens, but we know you probably don't play that way.

Anyway, now that you've reminded me about this, I've spoken to our Art Director. He's is going in and re-light those dark towns. :-)
fraxl
1 in thread Avatar Spaces [The Playability Lab]
Quote:
Originally Posted by NameTry2468
Since this is such a graphically based issue, and you've already read the bulk of my comments on this, I'll eschew my usual term-paper-like posting style. I'm going to start doing map-by-map reviews of avatar spaces through notes on Flikr. This is the first one. You can mouse over the squares to read my thoughts on certain areas of the maps.

http://www.flickr.com/photos/26135793@N04/2455929176/

And here's the second one:
http://www.flickr.com/photos/26135793@N04/2455980422/
OMG you guys are awesome. <3!
DrewC
1 in thread Open Sea Spawn Revision feedback [Discuss: PvP and Conquest]
Thanks for the feedback, we'll discuss it and let you know what we're going to do.

Quote:
Originally Posted by Xavin
Also, what happens when the reinforcements timer goes off, we can't find that info anywhere.
I'm sorry I don't understand the question. What reinforcement timer? What's the context of this question?
Aether
Quote:
Originally Posted by Alexander DeLarge
Absolutely, they might as well have added the generic "we have the right to refuse service for any reason" line. This is the dev oversight de jour. They should have distinguished official RP servers with a higher standard of conduct rules from the get go. You know, like everyother game maker does in todays day & age.
The notion that we have the right to suspend service on any grounds is listed in the EULA. And while I understand your concerns, I'm going to respectfully dissagree with you friend- what we have done is established a higher standard of conduct for all our servers.

These rules aren't about protecting roleplayers, and to be frank, it is my experience that roleplayers can be just as guilty of ruining gameplay for PvP players as the opposite.

These rules apply to every single player, on every server, posting to any Pirates of the Burning Sea forum.

Best,
Aether
Aether
Quote:
Originally Posted by William Obvious
- Maybe I'm just taking the statement too literally. If so, please clarify.
Yes, yes you are. Be a pirate and make your mischief in the red circle- all that is fine.

Do not create Societies designed to defame a single person or group, do not create a Society with the goal of offending others.

Hopefully that clarifies the situation. Honestly folks, all you need to do is observe a modicum of civility and everything will be alright.

Best,
Aether
Marion vanGhent
1 in thread Project Leviathan [Shipwright Discussion]
As a reminder to folks, questions about ship balancing really belong in the "Discuss: Ships, Ship Combat, & Ship Skills" forum. I've moved another question on such to this thread where it's more likely to be seen by devs who can provide a fair answer.
Marion vanGhent
1 in thread Leviathan - merchant ship or warship? [Discuss: Ships, Ship Combat, & Ship Skills]
I split this off of the Leviathan project thread because it's not really about the model itself. Ship balancing questions belong in this forum.
Danicia
1 in thread Are fleets working as intended. [Ask an FLS Developer!]
Merged two threads together on the same topic.
Danicia
1 in thread Formal request for second round of Transfers. [Ask an FLS Developer!]
Quote:
Originally Posted by CutlassJack
Danica & the other mods have made refernces on a few occasions to a forum only they can see where posts are moved to rather than outright deletion. So this might be sound advice.
We can see things which cannot be unseen.

Since Aether wants feedback on his Dev Log, I'll close this one down so he has one spiffy shiny place to read all your comments on it.

Cheers,
Danicia