PotBS Dev Tracker

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Taelorn
1 in thread MC Arcadia's in a careening camp [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Taralin Snowden
does this mean the 'Santiago' and 'San Mateo' are going to be removed from the careening camp?
No. Those are pirate ships because they're used for refits, so you need access to their captured deeds.

Quote:
Originally Posted by Taralin Snowden
if so, could we at least get the Stripped variants of the 'Lexington', 'Stralsund' and 'Defiant' in their places?
I believe those are in the careening camp in 1.4.
Danicia
1 in thread I <3 Rackham, but... [North America]
Quote:
Originally Posted by squeegee15
Betting Danicia tells stories of all the whiney people on the forum that she mods. The people hearing the stories probably wonder why the **** people can get so worked up about a game.

And then Danicia is like "Yeah, but they love bacon"
I don't because so many of my friends aren't gamers. They don't even understand forums, much less game forums. I do tell them that all you lovely people do enjoy your bacon.
Danicia
1 in thread Danica, WHY? [North America]
Quote:
Originally Posted by MisterKief
Read the first post in this thread.

Cant believe you have to ask that, all a game to u I suppose
I don't have an answer because I don't know what yer talking about. I read and moderate tons of threads; a linky or more info would help.
Danicia
1 in thread Oh No! [North America]
Wait, what? I think I missed something.
fraxl
1 in thread Show us your tips! [The Playability Lab]
Quote:
Originally Posted by Aye_Moody
great to see that a lot of the stuff mentioned here has made it onto the loading screens !
Yar! You guys give great suggestions! Some of them were too long, but we used a bunch of them.
Taelorn
1 in thread 1.3 Herc Nerf [General PotBS Discussion]
Quote:
Originally Posted by silir
I almost see these as silent nerfs and then you guys get caught with your hand in the cookie jar... and then say it's needs a seperate bug fix... this is extremely unprofessional, no matter how it looks - it just looks bad.
This wasn't a nerf. It was an accidental change that was completely unrelated to ship tuning.
Taelorn
1 in thread 1.4 Skill Changes: The Privateer [Devlogs]
Quote:
Originally Posted by Otega
Was thinking along the lines of Jugular and the passive increase to crew (name eludes me right now).
Jugular is for any situation where you are fighting a larger ship, particularly solo or PBs.

The passive increase to crew doesn't make Privateers any more boarding focused than they were before. It replaced Hide Crew.

Privateers are quick, flexible and capable of bursts of highly improved capabilities.
fraxl
Quote:
Originally Posted by Darius Bones
What would be nice to see, is some "ester eggs" on the "dead" part of Tortuga or "Pointe-?itre". For example, have some wooden chests or crates that open (which wouldn't be easy to locate), so people can find small prises in them. It'll take advantage to the unused part of town, and give people a purpose to travel throw those streets. Just a little idea...
That might be one of the SECRET things we have in mind, but I'll never tell
DrewC
1 in thread Open Sea Spawn Revision feedback [Discuss: PvP and Conquest]
Quote:
Originally Posted by Xavin
Ideally, the number of ships for both sides would be even, taking into account ships just sailing by to somewhere else.
That's not a realistic goal. There will always be some ports that are easier or harder to take because they have more or less traffic of a particular nation passing by. I'm not particularly worried about that.

What I am worried about is making sure that it is feasible to take or defend every port, not easy.

Tentatively I am going to:

-Increase the rate at which fleets are called to ports. I'm at least doubling this value for peace and unrest states.

-Reduce the number of 'evil pirates' (the NPC pirate gangs) that are called for by most ports. This will, in turn, increase the number of other ships called for at those ports.

-Increase the number of traders of opposing nations called for by each port.

-Increase the rate of ships called to ports outside the Antilles. The Antilles, you may have noticed, has a lot of ships passing through. I'm going to try and push some of those ships away from the Antilles and towards the Gulf of Mexico, Central America, and South America. There will still be a lot of ships in the Antilles, but you may see a few less. I'm making this reduction because I don't want to dramatically increase the number of ships on the Open Sea, for performance reasons, but I want to add more ships to ports along the edge of the map.

-Increase the chance that low level ports will call for high level traders.


Thoughts?
Danicia
Shh! It's not funny.

*quiet snicker*

Really.

Stop that.