PotBS Dev Tracker

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Taelorn
1 in thread Gripes with refits [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by elessaria
I agree about the Reaper's Grasp since it's essentially a standard Aggie with a couple of extra guns.
The Reaper's Grasp has 1.25 more max speed and 3x10lb bow chasers instead of 2x8lb.
ttobey
1 in thread When Does it end? [General PotBS Discussion]
Names like this that make it through the filter will eventually get taken care of. The name filter list grows every day.
Taelorn
1 in thread Navy skill Convoy, broken? [Discuss: Ships, Ship Combat, & Ship Skills]
I'll take a look at it soon.
ktatroe
1 in thread PotBS API/SDKs? [Ideas for the Future]
Quote:
Originally Posted by Capsaicin
You can help reduce your workload by letting the community (me!) help build the tools. It's worked for your ships and other content, why not client apps/tools?
To be clear, what we're going to provide is access into the data. While we'll make some tools available (for example, I'm going to be putting up a live map of port contention on the site soonly, as well as a Server Status page), most of our focus will be on providing an API for grabbing data from the servers for other folks to build their own tools from.

As you note, that direction is pretty much win all around.
whather
1 in thread Own groups OS battle mark? [Discuss: Ships, Ship Combat, & Ship Skills]
Yeah that's a good suggestion phizuol. I've actually just finished implementing a major revamp to Group Ad-Hoc joining that you guys might enjoy. It will include:

1) Reinforcement Spawn Location changes: Currently, the spawn locations for reinforcements are a bit confusing and you don't always spawn near your group. In this update, group members who are automatically pulled into the Ad-Hoc will spawn right next to their group mate. Other reinforcements will also spawn near the initial group spawn location depending on how quickly they join.

2) An Ad-Hoc Group Auto-Join Preference: Currently, you will always be pulled into an Ad-Hoc automatically if you are close enough to your group mate who initiated it. In this update, you will have one of three options: Always Auto-Join, Prompt Auto-Join (Default), and Never Auto-Join. The 'Always' option will act like the current system and the 'Never' option will never automatically join the Ad-Hoc. The 'Prompt' option will be a timed message box that pops up asking if you really want to automatically join.

This update isn't going to be released until version 1.2 in March, but hopefully these features will make Group Ad-Hocs a more enjoyable experience.
ttobey
1 in thread More tailor options... [Ideas for the Future]
I actually don't know, that's a ConCo question. I 'd shout around the corner, but they usually just ignore me.
Timbojones
1 in thread Help! Running PotBS on an Intel Mac (Using Parallels) [Known Issues / Troubleshooting]
Quote:
ERROR Startup: Vertex shader version too low (0.0 < 2.0)
Hmm, it's still reporting no vertex shaders. Do you have the latest graphics driver? You might try the skipVideoChecks workaround.
fraxl
1 in thread New Devlog: Strike Team! Puppies! [Devlogs]
Quote:
Originally Posted by Borsig
cool dog.

but the improvements..... Chat bubbles? Comeon guys....


PLEASE get the society only auction implimented. PLEASE PLEASE PLEASE! (begging here)

That and skirmish mode where players can practice PVP without losing ships.


These are MUCH bigger than chat bubbles and junk

Come on guys! dang
The choices for what has higher priority are not easy ones... and everybody has a different opinion. While chat bubbles aren't important for you, they are for a lot of people.

The skirmish system is on its way too though, so dont fret too much.
Action Frank
1 in thread Game locks up when transporting between ships in different cities [Known Issues / Troubleshooting]
It is a known issue and is being fixed. If you shutdown the client and reconnect a few minutes later you should end up in your destination port.
Action Frank
1 in thread RE: FAQ: How to report bugs! [Known Issues / Troubleshooting]
Do report exploits using the support site; it is greatly appreciated. We take all reported exploits very seriously and chances are if it is a real exploit we will use our Flog tools to find out who used it, to what extent did they abuse it, and check to see if they reported it.

Posting exploits on the forums is against our Community Rules.

Pirates of the Burning Sea Community Rules