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Originally Posted by danwalton
What's the contingency plan FLS? IF you can't support the players on the most populated server (your core subscriber base, no doubt) then it's really not looking good is it?
Great, I put a support ticket in for my lost items/missions/xp/db etc... You can't genuinely act on that as otherwise "hey i've lost my invincible first rate deed" (exaggeration aside). So, if you haven't got the data, what do we do? Label the current game as post-retail beta?
This isn't free anymore, we have given you money in terms of the game and subscriptions and you are losing our data regularly. Without any insight into why, which is extremely disheartening.
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The load issues seem to be nailed at this point. We don't see any issues with scaling further. The population wasn't a problem, but exposed another issue.
To elaborate, I have operations tools that show me cluster status, etc. It pulls this data from various databases. Yesterday it took 30 seconds to do stuff. Today, after the fix, it's instantaneous. That delay from yesterday was causing all of the issues we've experienced over the last day or so.
As far as reimbursements, we can tell exactly when you gained or lost items/missions/xp/db so you can claim you had a first rate, but we can prove you wrong, or prove that you lost it last week in a port battle. I believe our general policy is no reimbursements, but we do look at each case, so file the support ticket.
As far as WHY the rollbacks in particular happened, it's caused by the Database cache layer crashing or exiting abnormally without writing out all of the data. Again, this was caused by the issue we fixed this morning.
Obviously we don't like having these issues any more than you do. I'm the Ops guy, so I can't really address what circumstances may warrant a reimbursement, etc. I can just tell you WHY something happened and what we fixed
