PotBS Dev Tracker

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Taelorn
1 in thread Hitting Small ships with Defense Buffs up.. [Discuss: Ships, Ship Combat, & Ship Skills]
It is a little bit too hard to hit small ships in some situations. Target tracking wouldn't help much.
GavinIrby
1 in thread Pirate chapter missions broken? [Discuss: World & Missions]
Do you have other RP story arc missions in your list?

After siding with Captain Ruenzi, you should pursue the other missions in the arc. Have you captured the Algerians yet? I suspect you need to continue with the Agent's quests.
Misha
1 in thread Peg Legs and Pegged CPUS??? [Known Issues / Troubleshooting]
Quote:
Originally Posted by peterfopan
Hmm, it looks like i have a big bag of errors, here's my latest log, why so many errors?
The WARNINGs are not so concerning. In your case, the many of the ERRORs aren't either.

When there's a sound error, we usually just don't play the sound. Similarly for particles and emotes - we tend just not to show them and they tend not to be critical to gameplay.

When there's a room error about an invalid nav position, we just try to place the item somewhere more appropriate. When you see a couple of those, it took us multiple tries to find one that worked or we tried to put multiple things in the same place. I think. But if you got into the room as did all the NPCs and other clicky items that you needed, it's not a big deal.

UI errors may or may not be problematic. If you can see the UI you need, it's fine. Those vertbar things, for example, just mean we're trying to draw a healthbar outside its boundaries.

The SharedObject errors were pretty alarming to us when we first saw them but they don't seem actually to be causing problems.

I think the Combat errors about the cannons mean there was a timing thing. We tried to draw or fire or something a cannon probably just as it was destroyed.

In any case, you have no ERROR at the end of that log so you either logged out cleanly or the game crashed so badly it couldn't write the ERROR before it died.

One of the things we did in the next big update (1.1.x) was spend some time trying to clean up some of this log spam of warnings and errors. In most cases, that involved fixing whatever bug was generating the error. In some cases, though, it just meant not logging as ERRORs things that aren't a big deal or things that aren't a problem at all. So your logs from that build should be smaller and the info in them should be more helpful to us.
Taelorn
1 in thread Adjust the unrest calculation ? Lack of pvp zones. [Discuss: PvP and Conquest]
I can't say what's happening yet, but we're seeing what we can do about the PvP problems.
GavinIrby
1 in thread Mission: In like Flynn bugged? [Discuss: World & Missions]
This thread is totally cracking me up.
Misha
1 in thread Video Card Problems - The One True Thread [Known Issues / Troubleshooting]
Quote:
Originally Posted by lockout19
Well im running Nivida 8800 GT and dont have some of these problems...the only problem i have is that my ship just keeps jumping back and forward i lose control and alot of stuff (not sure if this has to do with Frame Rate or not) but anyone els got this problem??
Sounds more like network lag. See Answer 144 for suggestions.
Taelorn
1 in thread 3 Changes needed to fix the PvP situation [Discuss: PvP and Conquest]
We're looking into the PvP issues.
Action Frank
1 in thread 14 Crashes in 8 mins.... [Known Issues / Troubleshooting]
Is your game client crashing? In order to determine why it is crashing we need to see logs and crash dumps. Also, steps on how to reproduce the crash help a lot.

Do file a support ticket for the issue so it can be tracked.
Taelorn
Most of the people on the subforums (like myself) are not well-versed in customer service issues. Have you filed a support ticket?
Taelorn
Quote:
Originally Posted by TheGreatGuignol
There is a time and place for gankage and a time and place for a good old fashioned duel.
We're adding a system that will allow you to setup duels.

Quote:
Originally Posted by beltpouch
Now it appears the design goals of the game have changed where they only want one or two PvP zones at a time to be open.
The design goals didn't change. There are some problems right now that mean less PvP than there should be.