PotBS Dev Tracker

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Rusty
1 in thread I give up, someone please convince me this game is worth it :( [Known Issues / Troubleshooting]
Quote:
Originally Posted by Kwack
This game kicks serious butt. I'm having a great time. Thanks devs.
Donag, if you haven't, please create a support request for this, and put the number here. Also, can you tell me a little bit more about the loading screen of death?
fraxl
1 in thread Open Feedback [The Playability Lab]
Quote:
Originally Posted by cwaugh
The tell/whisper function needs major help. Please throw me to a separate chat window when I'm trying to have a private conversation instead of having to hit backspace (and mis-telling 50% of the time); let me pick player to tell from some list of recent tells/favorites; send tells to alts...
You're 100% correct. We're addressing this now in the UI strike team.
fraxl
1 in thread Open Feedback [The Playability Lab]
Quote:
Originally Posted by ArmEagle
I'm just waiting patiently to the time that you'll open a thread about the mission list :P. There's no reason to keep posting the issues with that over and over again.
Not a bad idea. It's coming soon ;-)
ttobey
1 in thread When Does it end? [General PotBS Discussion]
If you guys see a name that is questionable, file a ticket. Make sure you put what server your'e on to make it easier to track down.
fraxl
1 in thread Open Feedback [The Playability Lab]
Quote:
Originally Posted by Tiburon Trilladora
1. Problem: Our economy is currently in a state of oversupply. This oversupply drives down all prices/profits.
2. Problem: No growth in income, actually sitting on too much finished product, is drying up liquid capital.
3. Problem: Hard to buy new ships due mission/pve grinding as only source of money.
4. Problem: The first 3 problems cause people to overvalue their ship, which leads to reduced pvp action. (One of the best parts of the game as I see it, been in two battles, won one and lost one, both were fun)

5. Solution: Have the European markets actually buy goods for DB's. Make the profit around 15% (factoring in 50 dbs/labor hour). You could even make players deliever said items to specific ports. This would give the pirates real pvp treasure ship targets. The increased dbs to the game would make us more willing to go out and pvp, because buying a new ship won't be as painful. In addition this is a simple in game fix. Another way to achieve the same result would be to make "bot" buyers, who buy some AH supplies each day. This could represent the Colonists buying goods to expand the ports. In this solution you could also let each nation vote on which ports to expand, which would need goods delivered and you could even set it up so that as a port grows it becomes harder to contest. This would allow each server to become unique as each one pursued different in-game strategies.

Hope this post is recieved in the spirit which it was given.
I wonder if some of this will get better when the economy matures a bit more? Even so, the feedback is appreciated! We're monitoring the economy a lot to see if and where we might need to tweak things.
Action Frank
1 in thread Unable to recieve server list... [Known Issues / Troubleshooting]
If you have one, which ports do you have open on your router? Since the retail launch they have changed to 7010-7100 on UDP.
Heidi
1 in thread Video Card Problems - The One True Thread [Known Issues / Troubleshooting]
Quote:
Originally Posted by dexter
Me again.

Pressing alt-enter doesnt work.

Im preplezed because the first time I ran the game it asked me if I want to run fullscreen. Why wont it ask me again ? I reinstaled, tried playing with the registry(deleted all entries of "POTBS" and "Pirates") And It still wont ask me if i wanna run fullscreen or not. Anyone Know how do fix this ?
Sorry Dexter, but your Radeon 9250 only supports pixel shader version 1.4 - our game requires 2.0. Good luck with your new machine!
ttobey
1 in thread Emote Requests [Ideas for the Future]
Quote:
Originally Posted by Capsaicin
How about:

/drawline

Where your avatar points at another angrily, pulls out their sword, draws a line in the sand/ground, and dares the other player to cross.

/drunk
/huzzah
/read (kinda like the newspaper in CoH but instead you bust out a map to study it)
/vomit (a disgusted/"just threw up in my mouth" emote)
/sabrerattle (avatar grabs the handle if their sword and glares at character preparing to draw)

Thats all i got for now.
I thought /drawline was in, we animated it for one of the fighting schools.
/drunk
We've done quite a few drunken animations, so we'll get some in.
ttobey
1 in thread Emote Requests [Ideas for the Future]
Quote:
Originally Posted by mikkelsr
Will these all be continual and have music to go along with them?

Also, thanks for the timely response. I didn't expect that so soon. Sets the bar a little higher than FLS's already high standards
Hopefully soon, I'm not exactly sure when, if you do an emote, it will stay in that emote until you make your self move forward. So /sit will keep you sitting.
Timbojones
1 in thread Is anyone else having a sound issue with JUST PotBS? [Known Issues / Troubleshooting]
I've passed this along to the dev that wrote most of the sound system. He doesn't have time to look at this right now but he'll come here when he has a chance.