PotBS Dev Tracker

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Rusty
The Captain's Cabin is the first focus of player housing, because we can build in organic opportunities to have people visit your cabin.

The second focus would be guild socialization spaces.

The third? Really nothing at this time. Without a reason to go to a space, it feels like a lot of work for very little interest.
Rev
1 in thread Solution for continual gold-selling tell spam [Ask an FLS Developer!]
We have many possible solutions and are working to implement the right ones.
Rev
We are banning gold spam accounts every single day. We get hundreds of reports on them and it takes to get through them all. Since we get many duplicate reports on the same spammer accounts, we may well have banned the ones you reported before we respond to your particular report.

We are working on some much better solutions to this issue and they're coming soon.
Rev
1 in thread Color question??????? [Ask an FLS Developer!]
Take a screenshot of the item or the color palette in the Tailorshop UI. Open that screenshot in Paint or Photoshop or something else where you can mouse over a pixel and read its RGB value.
Rev
1 in thread Guns, Guns, Guns too hard? [was Game balance?] [Discuss: World & Missions]
Moved this thread to the Discuss: Missions forum, renamed thread for clarity.
Aether
Pirates of the Burning Sea Producer, John Scott Tynes, has published a new Devlog titled: New Devlog: The Road to v1.1 -- Ships and Ship Combat

A continuation of the discussion from John's last Devlog, you'll find the latest installment by visiting this link.

Enjoy, won't you?
Aether
Rusty
1 in thread Undo The New Contention Patch [General PotBS Discussion]
I wasn't part of the change, so I don't know the thought process that went into it. The last time that I heard a stated goal it was approximately 30% of the world to be in PvP at any one time.
Rev
1 in thread Contention Changes [News and Press Releases]
Quote:
Originally Posted by Yozbick
I'm all for making it more of a PvP fight to drive a port to contention, but this nonsense of driving a port into contention within 5 minutes (as happened to the French last night on Rackham) doesn't benefit the game.
Agreed, and after the server change we made last night this should now be impossible. The bug where you could spam turnin missions to force a port all the way through contention should be gone now.
Rusty
1 in thread potbs.exe failing to initialize [Known Issues / Troubleshooting]
Boy, I'm glad this worked for you, but it's terrifying for me when you guys go out and delete DLLs!
Rusty
1 in thread New patch cut performance by half [Known Issues / Troubleshooting]
Quote:
Originally Posted by Scooder
This is great. Although, it may make SWBgHz miserable that the problem isn't strictly PotBS' coding

I was in my local PC parts shop last night and saw PotBS on the shelf there. Best Buy Canada doesn't have it, but that little shop did... brought a tingle to my heart.
They have a driver update for us to test with. Then they told us they couldn't repro the problem anymore with either the old driver or the new one. It turned out they'd gotten the update with our hack fix, so we had to tell them how to disable it. :-)

Hopefully I'll have good news this afternoon.