PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

Danicia
1 in thread A Plea [Europe]
Quote:
Originally Posted by Hozloff
Repeating accusations or pointing fingers at people or societies will not help the cause.
I absolutely agree.
ttobey
1 in thread I've Captured A Priest... Now What? [General PotBS Discussion]
Quote:
Originally Posted by CutlassJack
What you do with him is Nun of our business.
grooooaaaaaannnnnnn!
Action Frank
1 in thread Slow Launcher [Known Issues / Troubleshooting]
So on the last page of your log the there it appears to me that something really messed up going on. I'm looking into it.
fraxl
1 in thread Open Feedback [The Playability Lab]
Quote:
Originally Posted by rocktoonz
fraxl, having read your devlog, and now this thread, it would seem you and your team have your work cut out for you. It appears that the chat interface is the runaway winner of the "UI Element Needing The Most Work" award. I can echo most of the sentiments already expressed by the posters in this thread, and can honestly say that not a single suggestion made isn't something that's pretty badly needed.

I realize that the FLS team have worked very hard, particularly since the close of Closed Beta, on playability issues and stability, and you guys have delivered an amazing product. I have full faith and confidence that the coming updates will deliver several much-needed improvements, and that the feedback you have received here will be of invaluable assistance in getting the priorities right. Thanks in advance for all you have done, and continue to do!
Aww shucks! Thank you!
Action Frank
1 in thread Slow Launcher [Known Issues / Troubleshooting]
@ Romassanta

It's easier for me to parse log files when they are made as an attachment to the post. Also, it is less spammy.
Rusty
Quote:
Originally Posted by Troy_T
They have banned all IP addresses from Asia accessing the servers. The few genuine customers affected can supply their individual IP addresses to be allowed.
It doesn't help. They just buy a VPN tunnel into Europe and show back up again.
Rusty
1 in thread With Customer Service Like this.... [General PotBS Discussion]
A lot of unncessary flaming in here, but let me address the core issue: We should be faster in responding to customer service requests. Period. We fell behind for a number of reasons, and to compensate, we have added additional customer representatives to catch up.
Rusty
1 in thread I found the reason for my problems - now need help fixing it [Known Issues / Troubleshooting]
We're working to see which build it's going into. It's clearly a high priority fix for us.
DrewC
1 in thread Collision detection in AvCom? [Discuss: Avatar Combat & Avatar Skills]
Because NPC path-finding is a mostly server side operation (has to be or NPCs would use different paths on different clients), this turns out to not be significantly easier than adding full on collision.

The improvements we are currently working on are: 1) getting NPCs to prefer to spread themselves among available targets, rather than all clustering on a single target, and 2) getting NPC movement to look less spastic. Obviously we will continue to improve avatar combat as much as we can going forward, but these are going to be our first steps.
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
It should show for the heaviest loaded gun. So if only the topdeck is loaded, it should show lower accuracy. Since it sounds like that's not what you're seeing, you should file a bug report.