PotBS Dev Tracker

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Taelorn
1 in thread Acceleration boosting items, are these going to be fixed? [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Envoy
As I remember though, acceleration isn't a linear value.
Correct.

Quote:
Originally Posted by Envoy
So accel items do indeed help, however it is still true that accel on a lineship, or other extremely low accel ship will not be as benificial as accel on a frigate.
Incorrect (or at least I disagree )

Acceleration is both constant and relative. That means boosting acceleration directly impacts the amount of speed you bleed while turning and thus how fast you can turn by maintaining a high speed.

I posted a formula before, I think Valeroth used it for his ship spreadsheets... but the one I have handy isn't in a format that's useful for general consumption.

A recent explanation of acceleration: http://www.burningsea.com/forums/sho...6&postcount=21
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
Or, they could play on some of the higher pop servers. But point taken, and as I've indicated, I'm working on it.

Quote:
Originally Posted by Xeos
I don't tell them to not play(I tell them the base combat mechanics are loads of fun), but to be prepared for very significant imbalances(with factual details) and low population issues, or wait.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
I don't want to go into commenting upon another player, other than that I disagree with your assesment. You should have met our first developer! :-)

Quote:
Originally Posted by Kamui
And that's the crux of the problem Rusty; I don't think SWB actually wants the game to succeed.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
We are scheduling some time for some new movies.

Quote:
Originally Posted by moriwenne
Ok Rusty, so given that you seem to be anchored in this thread I'll try to get a message out to you. I'm sure you want to fix the population problems and I'm sure you agree that the best way to fix that, is to get the game some new players. Well, here's one solution for you. Go in the next room and bonk the hell out of the people responsible for the game trailers. Then come back to the forum and start a thread asking fans to make their own and we vote.
Danicia
1 in thread Rerolling NO to pirate? [Europe]
Hello all,

We do encourage people to discuss and even debate almost whatever they wish. As long as people do not break the PotBS Community Rules, you can discuss your thoughts on the game.

However, if you do want to respond to a post where folks have expressed frustration or dissatisfaction, you should also be following the PotBS Community Rules.

Specifically, these rules:

-No Flaming
While debate and discussion are encouraged, we will not tolerate rude or insulting posts, personal attacks or inflammatory posts of any kind.

-No Trolling
Posting in a thread for the sole purpose of harassing a user or derailing / hijacking a thread topic is not allowed.
Action Frank
1 in thread When is the memory leak going to be fixed? [Known Issues / Troubleshooting]
Lots of open sea combat is notable. I'll whip up some automation to run overnight and see if we can reproduce it.
Action Frank
1 in thread When is the memory leak going to be fixed? [Known Issues / Troubleshooting]
Quote:
Just to be sure this is clear, I can't just logout, add the entry, log back in and have it take 5-6 minutes to load. It takes hours for it to start. If I can change the logging entry midplay and have it take effect, that would be nice, but I am assuming it doesn't work that way. I am not against megasized log files though if you want it.
You can only turn it on before starting the game. To get the info you turn the logging on, play for a long time, and then turn the logging off. I'm not really sure it will identify all that much other than how long it takes to load graphics during a zone transition. It might be really insightful or it might not.

Quote:
It also freezes everything else. If I have a music program in the background, it starts looping the buffer, and I can't select anything. Same with vent Ctrl-Alt-Del doesn't even work until it finishes reloading either. Same for alt-tab. Mouse pointer still moves though.
This sounds like a problem with a lot of disk activity. What is the initial and maximum size of your virtual memory? Can you run perfmon and monitor average disk queue length as well as %Usage of the Paging File?
Action Frank
1 in thread When is the memory leak going to be fixed? [Known Issues / Troubleshooting]
So in a 3-6 hour play session when you start losing performance what is the breakdown of activities you are doing? Ship missions? Avatar Mission PVP? Moving Cargo on the open sea?

Also, are you in society? If so, how many members?
Danicia
1 in thread Ship lost because of the conn. problem [Known Issues / Troubleshooting]
Please file a support ticket and it will be researched and reviewed.
Joe
1 in thread An idea about Portbattles, classes and ships [Ask an FLS Developer!]
This is something we definitely want to do. The exact rules for which ports and which battles have which size restrictions is still up in the air. I also don't know which milestone this will make it into. It's on the list now, though, and we'll keep it in mind as we're scheduling future milestones.


Joe