PotBS Dev Tracker

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Marion vanGhent
1 in thread Period correct flag? [Flags and Sails]
That's period appropriate but I recognise the base design as being from the Flags of the World database, possibly by Mario Fabrizio. That specific artwork is thus copyright and ineligible for the game (as is anything else from FotW).
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
As long as someone is genuinely interested in the game, and wants it to succeed, we're happy to chat.

Quote:
Originally Posted by AJRimmsey
@ Rusty...first time as a forum dev ?
if so,the reason he`s arguing is getting more and more vitriolic is he has got you to answer,when you answered he started to escalate the "problems",he wont stop diverting these problems until you >
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
Quote:
Originally Posted by Jarvel
Pirates need real PIRATE purpose.
Yep. The problem is that we wound up having to spend our time on all the core systems, systems that affect everybody. Which meant some things, like the Pirate's part in the NvN, was effectively postponed.

But here we are after release. We all features/systems that we consider to be the most important, and have a great war between us everytime we do milestone scheduling. My two big ones are player governed ports (the elder game system for the freetraders) and putting in the supporting features for Pirates in NvN.

Pirates are conceived of as kingmakers (where they choose to spend their time should noticeably affect NvN), pressure relief (Pirates will win the map if the other nations are non-agggressive), and Pirates. For the last element, the idea of Pirates participation in NvN was directed less at winning the map, but at enjoying the ride. Which meant that Pirates get great rewards simply for taking ports and causing trouble.

Unfortunately, we didn't have time to get in the real rewards for Pirates taking ports. The idea was twofold: first, to provide a huge dose of cool flavor, second, to provide some great rewards. So when Pirates take a town, we'd replace the whole thing with the pillaging state, where NPC pirates are ripping things apart, taking whatever's not nailed down, strutting around like kings, and generally having a good time. New missions would appear here for Pirates which would let them cause terror in the town, and for any Pirate who docks at the town, they'd get special rewards as part of pillaging the town.

The idea is that taking a town would give you cool new content, special pirate only missions where you could be more of a ******, and cool loot. So Pirates would enjoy the NvN because each town gives them all sorts of bennies, even though they have to give it back. Unfortunately, we didn't have time to get this in, so a big part of the Pirate motivation in NvN isn't in yet. It's something we plan to do as soon as we get past the "we're on fire!" issues.

We designed the game to have organic systems that feed back into one another, which is great! What's not so great is that we can't have one of key systems suck, because it breaks the other systems, which affects everybody. So we have to make sure those systems are behaving as expected before we can free up significant dev time. As we get past those issues, we'll be returning more to Pirates along with the rest of the classes and putting in more special purpose, class specific game play and content for them.

By the way, I'd love it if you popped by Janice's forum section where she asks about what's wrong with the game, and articulate the elements you think we're missing for Pirates. I think I know what a lot of them are already, but I could be wrong, and I'd like to start building a definitive list and getting community input on the priority of the items.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
The timing for concrete information is measured in weeks.

Quote:
Originally Posted by NameTry2468
I'm asking "Where's the beef?!" and while I understand you have good reasons for keeping the beef a secret for now, it doesn't change the fact that we are, alas, still beefless. It's a bit of an impasse in that sense...
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
I'm not being clear. If I didn't think the density issue was something to be addressed, I wouldn't be talking about addressing it. I'm just objecting to the specific numbers that you're using, because in this case, I'm 100% sure that they're incorrect. What's irrelevant about this particular argument is that I don't disagree with your conclusions, because my numbers (while different) lead me to the same conclusion.

Quote:
Originally Posted by SWBgHz
I am not talking about how I feel - I am talking about the situation as it is. By your own definition, and any reasonable standard, terribly underpopulated, period. To argue that is not the case is to argue against the visible reality. Now if you want to argue that it doesn't matter, or that some people don't care - go ahead - but I for one find it incredibly disappointing to hear FLS still arguing that the game doesn't have severe population troubles. You cannot solve a problem you pretend doesn't exist - ask your partners at SoE about that.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
Quote:
Originally Posted by Rusty
I'm not sure how to be any more direct that a) I agree it's a problem, and b) I'm working on a solution.
Eh, maybe it's because I haven't given any paremeters for a solution. It's mainly because I don't want to tie my hands by promising something and changing the details.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
Quote:
Originally Posted by NameTry2468
I still don't see any prescription suggested for how to deal with the problem that there is simply not enough server density.
I'm not sure how to be any more direct that a) I agree it's a problem, and b) I'm working on a solution.
Rusty
1 in thread Rusty, your follow up comment on populations please? [Ask an FLS Developer!]
No, the system does not consider 100 players as moderate. Yes, the system reflects the whole week. No, even Bellamy musters 100 players.

Quote:
Originally Posted by Vanskills
Well considering the new "Moderate" level is only 100 players...


and

That new system reflects "the whole week" not just a day..

Man...theres alot of servers that cant even muster 100 players


Ya ..i think we need a server merge hey
Marion vanGhent
1 in thread Input on original flag requested. [Flags and Sails]
Quote:
Originally Posted by Sural_Argonus
Scary part...Marion seems to have missed it.

I bet I could have gotten it approved too.
Marion has the flu and a temperature in the low 100's That's my excuse and I'm sticking to it!
Danicia
Quote:
Originally Posted by Vincent Cook
Sure you do...
no wai! I ride the failboat regularly.