PotBS Dev Tracker

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Gray Noten
1 in thread Troubles Playing from University Internet [Known Issues / Troubleshooting]
We are, quite simply, at the mercy of packeteer here. Unfortunately. I pound on them regularly but they have yet to give me anything in the way of satisfaction.
Aether
Cory 'Killick' Herndon has published a follow-up Devlog that shares even more information about the coming improvements to Pointe-?itre!

You'll find Part 2 of this 2 part series called Vive Pointe-?itre by visiting this link!

Enjoy, won't you?
Aether
Danicia
1 in thread The Treaty of Sisal [North America]
Hello all,

This was a pretty good thread with a lot of interesting chatter. However, there's also a good amount of trolling, flaming and finger pointing happening.

My recommendation is to review the Potbs community guidelines (found in my handy dandy sig!). If y'all would like to start a new thread about treaties, you can, but let's keep the forum pvp out of it, m'kay?

Let's be excellent to each other!
DrewC
1 in thread Dev's what is the vision and role of the privateer? [Ask an FLS Developer!]
First off I'm sorry it took so long for me to respond to this thread. As always, there were other things pulling at my time, but I should have gotten back to this thread long before I did.

Our overall vision of the Privateer class is a fast, hit and run style combatant, with a significant amount of flexibility. We don’t expect Privateers to stand in the line of battle*, we expect them to work the edges, to harass the flanks and chase down injured ships. We expect Privateers to engage and harass other Privateers at the edge of the battle, and move in quickly to take advantage of unexpected openings. Basically, we expect Privateers to be the equivalent of skirmishers in a land battle.

Right now, there is a serious issue with the speed values of several of the more agile high level ships. Taelorn addressed these in his devlog here. That will be fixed in 1.2, which should help Privateers fill that role.

The other problem is that speed is incredibly powerful. We’ve tried to strike a balance between the high top end speed of Ships of the Line and the higher acceleration and greater maneuverability of frigates. This is a delicate balance, and I’m not prepared to say it’s perfect, but we can’t give one high level ship the best acceleration and the best top speed.

Because of this we’ve started looking at other ways to help Privateers fill the agile, hit and run tactics, role. Towards that end, we’re currently focusing on giving Privateers more ways to protect and recover their sails. Hit and run doesn’t work very well if your opponent can rip your sails off in a single broadside. That is the origin of the Unpredictability: Sail Defense change, and you’ll likely see some similar changes in that vein.

In addition to that, we are looking at addressing the lack of group oriented skills for Privateers, Freetraders, and Pirates. Right now the skills of the Privateer are oriented mostly towards solo performance. While that’s nice, and certainly fits the classic image of the Privateer as the independent operator, it doesn’t work very well for game balance. I don’t have any details on that, but it is on our radar, and it is something we’ll work on going forward.

Privateers are not the right class for everyone. They are finesse fighters, not well suited to a grueling slug fest. If you want to sail big, slow, ships of the line, Privateer is not your class. If you want to use hit and run tactics, strike and then fade away, harass your opponents with superior maneuverability and acceleration, then Privateer is the right class for you.

*I say we don’t expect Privateers to stand in the line of battle, but I have personally seen that happen. The different gun load outs of different ships create range bands where frigates can have a firepower advantage on a 4th rate. Smart players can take advantage of this situation.
Rusty
1 in thread /clap for PotBS support... [General PotBS Discussion]
I'll investigate.

Quote:
Originally Posted by Shreddi
Its old and closed (180221-000148) Im sure your swamped. But, Please let me know if the following is possible. I was watching red zone (now I know some ships can be attacked outside red zone) cycling through show next player/enemy (remaped key so its right there) This is what was explained to me could have happened:
----------------------------
You can initiate combat (spawning a new combat instance) while still having the buff from leaving port.

So from a tackler's point of view; while being in Vent....

Ganker: Spotted one, come out
Attack Force: comeing out now

Ganker initiates combat, spawning a new instance.

Attack Force hits OS

Attack Force auto enters the new combat instance (if somebody's PC is a little slow, they still have 60 seconds from initial start to get in)

Hapless victim is now in a seperate instance with 4 level 50s.


Zero risk to the attacker since the tackler will just pop back in when his invuln debuff wears, and pop back to OS with a new invuln buff
---------------------
copied and pasted from another post. Is this possible?

Rusty, I do not want reimbursemnt of any kind. Your reply and knowing you are willing to investigate further is enough. Thanks very much. Take care.
Aether
1 in thread The Berber Corsairs/Algiers Polacre [Ask an FLS Developer!]
[quote=Lepper;177216]Just to be ABSOLUTELY CLEAR: (I know some devs have a habit of skimming)

Quote:
Originally Posted by Lepper
The recipe book "The Berber Corsairs" is still apparently dropping (although insanely rare) and the recipe is apparently still craftable, leaving us with a 'refit' item that there doesn't seem to be a way to use. With this in mind...

* Is there some way to use these player crafted refit items that we are unaware of?
[SIZE=2]There should be a repeatable turn in mission for the Refit: 'Mystique' Polacre. Having read this thread today, Design is aware of the issue now and will be working with ConCo to make sure that mission is deployed in the very near future.

Let me know if you've got further questions.

Best,
Troy
[/SIZE]
Rusty
1 in thread /clap for PotBS support... [General PotBS Discussion]
Quote:
Originally Posted by SPMaximus
What comics do you read?
A zillion of them. Most, sadly, are bad, but I try to keep up with the good ones. Recently I've been reading the John Byrne Fantastic Four run, the Walt S. Thors, all of the Avengers which I've never read before (I'm up to 1974!), Buffy Season 8, all the Alan Moore Swamp Things, Ultimate Sandman (just a collector's addition, not like the Marvel Ultimates), the Cowboy Wally Show, Peanuts from 1954-55, Popeye, Gasoline Alley, and **** Tracy.

I have lot more than that on my shelf. I just re-arranged my comics one late night, and started buying up what I was missing just on the shelf. I'm not a collector. If I can turn original issues into a trade paperback collection with better ink, I'd do it in a heartbeat. I've got boxes and boxes of original issues back when I was aggressively reading comics that I need to sell, one day in the glorious future when I have time!
Action Frank
1 in thread When is the memory leak going to be fixed? [Known Issues / Troubleshooting]
Crash dumps are really helpful
isildur
1 in thread DEVs Help!!!! we got too much Junk!! [Ask an FLS Developer!]
The thing where you can't sell personal items is a stupid bug that just keeps slipping through the prioritization net. I'll poke the appropriate people and see if we can get it addressed soon.
fraxl
1 in thread Transfer All button [Ask an FLS Developer!]
Quote:
Originally Posted by CapnMilson
Can we get a Transfer All button in the dock master screen?

Its a pita to transfer your items from one ship to another one by one
Oooh it totally is a pain - it bugs me too.

This is on our (looong) list of improvements to make. I can't say when we'll get it done, but it's definitely something we're keeping in mind.