PotBS Dev Tracker

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Taelorn
Zoning Invincibility cancels if you do anything. It's also possible that a command may get queued up in the loading screen, effectively canceling your invincibility when it goes through.
Marion vanGhent
1 in thread Six Possible Projects in Need of Champions [Shipwright Discussion]
Both the Berlin corvette and the Friderich Wilhelm zu Pferde warship are "Dutch-inspired," in that they were built by Dutch shipwrights working in the service of Brandenburg.

Sadly, period plans for Dutch warships are nonexistent. There are a handful of reconstructed plans available (notably the Zeven Provincien), but all of which I know are too large to be considered for the game at present -- or else too old, such as the reconstructions of the Heemskerk in which Abel Tasman sailed.
Taelorn
1 in thread Strategic Position (NO Prestige 5) [Discuss: Careers]
Strategic Position is almost certainly going to improve in the near future, but none of the changes I had in mind were in line for 1.2. I've been able to make use of it as an instant attack range boost to snag a target that's going to slip by me in a PvP zone.
Taelorn
It's on the list of possibilities. Not in 1.2.
Taelorn
1 in thread Privateer skill break formation too powerful [Discuss: Ships, Ship Combat, & Ship Skills]
It's supposed to have a small morale cost. That's a bug that's fixed in 1.2 along with the immunity application bug, but otherwise it remains unchanged.
Taelorn
Skill details will all be released at the same time.

Beam Reach was added to two skills to give a small bonus. It isn't a major change.
Joe
Quote:
Originally Posted by Kitty Luckshot
>_<

/wrist
Yeah, welcome to my own personal hell.

There are always more things we want to do RIGHT NOW than there are people to do it.


Joe
Joe
Quote:
Originally Posted by Joe
7. Personal loot spam - This issue just came on my radar (because it caused a bunch of people to not get their one month celebration items, sadly). I'll follow up with the designers on it.
There is a (unfortunately longstanding) feature request for shops to allow you to sell personal items to shops. That's the solution here. You don't really get all that many personal items compared to the number of ship items you get, but it's much harder to get rid of them. Combine that with the discomfort that most people have with throwing away stuff and you end up with an overflowing personal inventory.

I don't know when that request is going to be implemented, but it will probably be 1.4 or later (when the UI strike team gets a chance to hit the inventory UI.)


Joe
Taelorn
1 in thread PvP Risk/Reward and DB Rewards after 1.2 [Discuss: PvP and Conquest]
The money changes impact risk/reward, but they do not address the issue. We plan to improve the rewards for PvP participation specifically, while the gold change is a global issue.
Taelorn
It's 30 seconds from the time you click on the skill.

AdHoc invisibility is 90 seconds.
Basic zoning invincibility is 60 seconds.
OS zoning invincibility is 180 seconds.