PotBS Dev Tracker

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Marion vanGhent
1 in thread Question on palette [Flags and Sails]
When in doubt, use the palette posted in the 2D User Content Guidelines.
Marion vanGhent
1 in thread A-Death's Flags and Sails [Flags and Sails]
Nice design! Three suggestions:

1) If you feel your design was rejected unfairly, follow the instructions in this thread to file an appeal.

2) Opacity of 50-70% works best on sails, where large areas of the canvas are covered. 80% may not be enough. Your decal may be sent back for more work.

3) If a flag or sail is rejected, it is best to start a new thread for your flag and sail designs. It can be called "A-Death's Flags and Sails." Post your designs directly into the thread before submitting. The community will help you improve.

I'll edit this thread, so it can be yours to preview flags and sails.
Marion vanGhent
1 in thread So peeved I could expectorate [Flags and Sails]
Let's stop with the duplicate threads, please.
Marion vanGhent
One thing the 2DSC keeps in mind when reviewing appeals (remember, we do not as a committee do initial reviews!) is that flags and particularly sails are quite noticeable in-game. That's one reason why "the rules" might seem a little strict for some peoples' tastes -- we give everyone quite a large chunk of screen real estate to play with, and that has a high visual impact on the game.

Plus, once we approve User Content, for the most part it stays in the game permanently -- and honestly, it would be next to impossible to single out one design among the 30,000+ in the system. Avatar parts, however, can and do change. So do missions and other game elements. So again, in the long run we're better off maintaining a high standard and erring on the side of caution than at some point deciding, "Well, we allowed dreadlocks and porkpie hats until now, but since we revamped the avatars again they look really out of place. Better pull them from User Content, too."

(That's not to say we're planning any avatar revisions -- that's other devs' area of expertise.)

Lastly, keep in mind all of User Content is held to a high visual standard. Flags and sails are only part of it; there are community-built ships going into the game as well. These have an even greater visual impact on the game, and are held to a still higher standard.

We've gone the route of changing our mind and re-reviewing everything in the system before, as well. That was a couple years ago, before I was part of FLS's staff. The devs, as a whole, realised we had set the bar too low and the community was asking for -- nay, demanding -- better. So everything was re-evaluated in one fell swoop. That was painful for the community (as I'm sure it was for the devs dealing with the complaints at the time), and it's not a road we'd care to travel once more.

Right now, we have the appeals process which provides a forum for you to request your flag or sail be reconsidered for the game if you feel it was rejected unfairly. If you have questions on this process you can post them in this thread. Dealing with these issues on a case-by-case basis ultimately produces the best result, and over time will help improve our consistency on approvals. I'd love to be there helping inform others' decisions all the time, but that's a physical impossibility -- we're a global team and thousands of miles separate me from my colleagues For now, the appeals process remains the next best thing to that ideal.
Marion vanGhent
1 in thread UC 2.0 Coming? [Flags and Sails]
Quote:
Originally Posted by Sural_Argonus
A LOT of stuff probably should have been rejected outright. So much garbage had been submitted over the past couple days.
And yet, we still try to provide constructive feedback wherever possible.
Rhaegar
1 in thread Forum Dev Filter? [Ask an FLS Developer!]
We have some plans in the works that should please you. More news will be forthcoming soon
Rhaegar
1 in thread Jackolope bounty? [North America]
I think this thread has run its course.
Marion vanGhent
1 in thread How long does it take? [Flags and Sails]
Quote:
Originally Posted by Laylos
How they get approved so fast? No one even got a chance to vote on them?

http://www.burningsea.com/pages/page...&item_id=32055

http://www.burningsea.com/pages/page...&item_id=32044

http://www.burningsea.com/pages/page...&item_id=32042

Just curious how they got approved so fast.
There are some mysteries unknown to man and beast alike. These included. I've sent out a reminder that we want to review content "in order received" and requesting that I be informed if our toolset isn't displaying content in that order -- it's most definitely supposed to be.

Meanwhile, glitches happen. User Content 2.0 will be rolled out before the end of this month, and we still have extra resources devoted to processing content. If yours hasn't been reviewed yet, it will be soon. Your patience and support is really needed here, because the more time we spend investigating issues like this, the less time we're actually reviewing User Content.
Danicia
1 in thread cheating [Ask an FLS Developer!]
You'll need to submit a support ticket with all of the relevant information/screens and such. It will be forwarded to the proper team for review.

Thanks so much,
Danicia
Nightwind23
1 in thread Sound Problems [Known Issues / Troubleshooting]
Vista has changed the way they process Direct3d sound, and Vista no longer supports OpenAL sound. This *may* cause issues with Creative sound cards. Also, the X-Fi Fatal1ty cards have 64mb of onboard memory, which the lower-tier X-Fi cards do not have, which may explain why this stuttering does not occur on the lower-end cards. We are investigating this issue, and while all of the above is merely speculation, there is a workaround that Creative has made to allow Vista (& DS3D) to work with OpenAL. If you are having issues with your Soundblaster card, you might try downloading this workaround, which can be found here:

http://connect.creativelabs.com/alch...0XFi/Home.aspx

Please respond in this thread if the workaround appears to alleviate the sound issues.

Thanks!

-Simon Asplund, FLS QA Test Engineer