PotBS Dev Tracker

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Joe
Quote:
Originally Posted by Kitty Luckshot
Push 1.2 to test now. Let us beat the hell out of it for you. It'll be a quicker feedback cycle that you'll get in-house.
There's a minimum level of quality we're willing to accept even on the test server, and 1.2 isn't QUITE there yet. Soon, though, very soon!


Joe
DrewC
1 in thread Taelorn : So is this a bug or a feature? [Ask an FLS Developer!]
Quote:
Originally Posted by BigBadB
I can only assume that the nature of the systems involved meant that changing it to 100 was easy, but changing it to something else would take time.
Yes, basically changing the range from 40 miles to 100 miles took maybe an hour of my time, including time to test the change. Changing the range from 'X miles for all ports' to 'within the PvP radius of each port' is a lot more work, from a lot more people.
GavinIrby
1 in thread Can't Finish King Making story quest [Discuss: World & Missions]
OK, I've sent instructions for the GM. They should get in contact with you as soon as they are able.
DrewC
1 in thread Taelorn : So is this a bug or a feature? [Ask an FLS Developer!]
So I dug into this a bit, and I found out part of the problem was a unit conversion error, which was easy to fix. In 1.2 we'll be increasing the range at which ship kills generate unrest at a port from roughly 40 miles to roughly 100 miles.

This will create a few situations where you can generate unrest at a port outside of the PvP area of that port. This is not ideal, and something we would like to change in the future, but we think the impact should be minimal. If there are two ports within 100 miles, only the closest port gets unrest, so the total number of places where unrest can be generated outside the PvP radius around a port is very small.

While we're not pleased that unrest can be generated outside the PvP range of a port, we do not consider doing so an exploit.
DrewC
Yes, I just increased the drop rate of battle ensigns from Scavenge to roughly 1 in 3.
Marion vanGhent
1 in thread French corvette L'Unite [Shipwright Discussion]
Unfortunately, your plans are far too modern in almost every aspect for "back-dating" to be feasible.

A great place to start is your local library. See if the librarian can help you track down this book, which is available in both French and English. It's going to be your absolute best bet for information and plans for French frigates of the correct period.
Danicia
1 in thread Tell me Devs, why should I stay? [Ask an FLS Developer!]
Hello all,

Since there is not a lot of constructive posting going on now and it's more forum pvp, we'll just close this out. If you have a question, feel free to post it. If you would like to have a discussion, please use the Discuss: Topic forums to do so.

Please remember our Community Rules; if you have any questions about them, you can click on the convenient link in my signature.

Cheers,
Danicia
GavinIrby
1 in thread Can't Finish King Making story quest [Discuss: World & Missions]
OK, I figured out what happened. You should log a support ticket, then post here with the incident number. I'll add instructions to the ticket so the GM can help you out.

Basically, you managed to find an edge case where you were able to take 2 missions that should have been mutually exclusive. The good news is, I fixed it and nobody should have this happen to them again after 1.2.

Sorry for the trouble.
DrewC
1 in thread Dev's what is the vision and role of the privateer? [Ask an FLS Developer!]
Quote:
Originally Posted by GrimmBeard
After re-reading this, I was wondering which changes (in specific) that Taelorn did(for 1.2) would you be banking on to fix this issue?
Primarily the fix to Frigate speeds. I think the change to Unpredictability will also be hugely beneficial (much easier to run in with speed on, swap to damage, fire once, switch back to speed and run off), but we're not saying "it will be fixed in 1.2, we're going to stop thinking about it." We think the changes in 1.2 will help, we're absolutely going to examine the result of those changes in actual play and reevaluate them on that basis.
Danicia
1 in thread How to cancel subscription? [Sony Station accounts]
Quote:
Originally Posted by Lokius
Im kinda wondering if a dev would respond to this sort of thread or not...
I'm not a dev, but a mod. What is your question?