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Originally Posted by karkh
I don't want a quick stab. I want an extensive and hopefully complete list, to direct people to when there is any doubt.
Right until your quick stab, I actually thought I was going to get it...
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Quick stab doesn't mean incomplete. As I said, if there's any area I didn't cover then ask a question about it. Chances are, it'll be about something that's not what we want. I already commented on the two main areas that aren't where we want them. And the thread asked for a list, not "an in depth explanation of all pirate/national balance issues."
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Originally Posted by Nixiam
Stronger solo hunters?
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It's a benefit. Not all benefits are equal in scale and effectiveness. As noted in the post, we want to address the group situation. We have quite a few players who are successful in completely solo PvP in small-mid ships.
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Originally Posted by Nixiam
We have greater ship selection? hercules pirate is the top of great selection? ./laugh
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You're getting the wrong meaning from this. You can switch your ships around and try different options easier than a national.
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Originally Posted by Nixiam
We just want same possibility to do group pvp... not more.
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Originally Posted by Taelorn
Right now, we’re most interested in expanding the pirate endgame and giving them better group combat potential.
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Originally Posted by Sabbathius2
Yes, some of these bonuses are not bonuses at all.
The fact that Pirates don't keep ports has 4 direct effects:
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Originally Posted by Taelorn
Pirates:
-Don't get to keep ports
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That's listed as a negative. Not a bonus.
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Originally Posted by Sabbathius2
Cheaper ship building is true to a degree. We can't build SOLs cheaper. In fact, we can't build SOLs at all.
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Originally Posted by Taelorn
-Do not have access to SOLs
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Again, listed as a negative.