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Originally Posted by icbatsnata
Am I correct in assuming.
1) Those accuracy values are added to the base '100%'.
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Incorrect. You roll a random value (up to 100) with each individual shot to determine whether that one hits.
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Originally Posted by icbatsnata
2) Accuracy bonuses are applied universally across min/mid/max ranges.
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Depends on the type of accuracy. We almost never use anything except All Accuracy, which is effectively +min, +mid and +max accuracy.
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Originally Posted by icbatsnata
3) The maxRange is hard-set for the gun weight, i.e. there's no special ships out there with a range bonus inherent to the ship.
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Correct.
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Originally Posted by icbatsnata
4) Range Bonuses are applied to midRange (250y + bonus) as well as max range. (so the mid range of a 10lb gun with a 10% range bonus is 275y).
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Incorrect. It's specifically a Max range bonus.
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Originally Posted by icbatsnata
If 4 isn't true, then how is accuracy handled when shot-type reduces range below midRange (like Canister in a 3lb gun)?
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The mid/max values are scrunched by the ammo type. So if it has 50% max range, then it has 50% mid range (125y).