PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

fraxl
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by ArmEagle
UI: The New Mission Journal

My comments on this new UI element:
- Showing levels: great!
- I commented about the Distance before. If a mission isn't in the current port, then the distance should not be to the Coxswain in this port, but the distance from this port to the 'target' port. Perhaps even use a different color for missions in this port and OS/other ports.
- Mission 'Type' is nice and clear. But what I really was hoping for, is clarification WHAT I am going to do in the mission. Is it pure AvCom, a Ship Battle(, - i think there was some other..), or a combination.

Also, as Monthar nicely showed, it would be really nice if the coxswain showed it somewhat similar.

Also, I think the mission description (as when talking to an NPC, when you can accept it and see the rewards) should list the level, location and type (solo/group/, and also the WHAT type) in the top too.
I totally agree about the coxswain and the distance. Both of those things were on our list for this sprint, but couldn't get them done before we had to lock the patch. They're still on my list and I'll keep pushing for them!

As for the mission type, we wanted to show that too. It turns out to be harder than it sounds because missions aren't really divided up that way. There's no easy way for us to look at the mission (or rather, the part of the mission you're concerned with) and see what combat type it is. We want to do this in the future, but it requires going through and tagging each encounter as either avatar, ship or both.
Aether
1 in thread 1.3 UI Preview! [Devlogs]
Fraxl is Flying Lab Software's User Experience Researcher, and she's just published a new Devlog titled: 1.3 UI Preview.

You can check out the work that she and the UI Strike Team have been up to by visiting this link!

Enjoy, won't you?
Aether
Joe
1 in thread Exchange Shops: Contents [Devlogs]
Quote:
Originally Posted by ArmEagle
Isildur, I noticed that items (you can buy) in Exchange Shops don't allow you to right-click on them to open the relevant F1-help page.
Sure, some of those objects aren't in there. But with all those books and other economy items being sold, I think it would be logical to have that behavior in these exchanges too.

Also, in the 'Commendation' Exchange; I had expected the commendations to be ordered by 'level' not alphabet. That seems much more natural to me.
Those are great feedback. Please submit them to support so they'll make it into the bug database: http://support.flyinglab.com


Joe
Joe
1 in thread New Devlog: PvP Rewards [Devlogs]
Quote:
Originally Posted by Samson DeGuimauve
Now the only trick is when 1.3 is going to launch.
1.3 is on testbed now including the changes Isildur wrote about in his devlog. I encourage you to all go check it out. We can manufacture some red circles on testbed if you need a place to fight.

Quote:
Originally Posted by ThreadKiller
of course if would also give a use to all the buddy keys....people roll a level 1 alt, want to scuttle their main characters ship, so they engage in battle, and mysteriously the level 1 ship wins the battle and many db, and.....rinse and repeat with all your friends.
There are some places where Buddy Keys could be used for evil. That's one of the things we're taking care of in 1.4. The bigger problem with PvP rewards is actually second accounts or friends in other nations that can take a dive to help you out. That's why there are no PvP rewards at all for sinking anyone under level 10.


Joe
fraxl
1 in thread UChat users [The Playability Lab]
Quote:
Originally Posted by kaffis
Just because I'm missing the nomenclature here -- is UChat what SOE is calling their launchpad based voice solution?
Ah. No. I supposed I should've probably explained that better. I'll go edit the post now ;-)
fraxl
1 in thread Society Tools [The Playability Lab]
Quote:
Originally Posted by ArmEagle
What I really think the game needs, regarding social tools;

Allow societies to create Alliances. I myself am in a very small society, because we're a group of friends. We hardly ever communicate with other players/societies, because the social tools don't allow that easily.

Alliances (with a new chat channel of course) would allow societies to group together, without losing their identities.

The game also really needs society rosters. It's of course up to the society to decide who/what is shown on there (limit to names, excluding some players, showing classes, levels, etc. of all listed players, or not).

Then do the same for Alliances, showing the member societies (inter-linking between the rosters of course).

(Yes, this 'idea' comes from another pirate game, and it works great there.)

It would also really help if players could add more tabs to the chat 'window'. Since Alliances would add another channel, that's best not mixed with other chat. I've suggested this before here. Better chat functionality for 'tells' would really help socializing too; pressing Ctrl-r all the time (and often forgetting it) really isn't fun anymore.
While I think alliances are a good idea in theory, I don't see them as being as high-priority as a lot of other things. Being able to add more chat tabs, for example, falls above alliances on my list. It takes less time to implement and has more impact... if you know what i mean.

This is my way of saying you'll get more chat tabs sooner than you'll get alliances
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Brash Hooch
If you honestly and seriously want POTBS to survive and thrive, 50's need some way to advance their character. Not group missions (although that helps), this is a P vs P game afterall.
Post-50 advancement is definitely on our list. It isn't coming right away, but we do plan to add some form of post-50 advancement eventually. (And by post-50 advancement I do NOT mean setting the level cap to 60. )


Joe
fraxl
1 in thread UChat users [The Playability Lab]
Do you use UChat to talk to people in other SOE games? What do you think of the system?

When this is added to pirates, what kind of support will you want for it?
Danicia
1 in thread OMG cheated you? [North America]
Hey gang,

Looks like the discussion can't stay civil and after numerous moderations of it, we're kinda done.

If you feel annoy for being harrassed, if you think someone is cheating or 'sploiting, please file a ticket.

Thanks for your understanding,
Dani
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by bluefish
And he was never seen again....
Yeah, I somehow lost track of a couple pages of this thread. Sorry about that.

The patch notes are up now: http://support.flyinglab.com/cgi-bin...hp?p_faqid=828


Joe