PotBS Dev Tracker

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Aether
Is there any particular reason why this feedback isn't posted to the thread we created for that purpose?

The discussion is great and the feedback from both sides of the argument is important- but why not engage in the conversation going on in the other thread? Especially considering that Isildur and others are actively responding there.

Would people be offended if I merged these two discussions?

Best,
Aether
TheresaP
1 in thread PAX, other Cons, and Competitions [Ask an FLS Developer!]
Hi there, Klaste!

Great suggestion, and I'm glad you're looking for something like this - because we're working on something like this! We'll have to work out the rule sets, logistics and specifics over at FLS before I can give out any details.

The Boarding Party, a team of folks who represent the top echelon of the people in the Pirates of the Burning Sea community, put events together and help out at events now and then. There's much more to do in the Boarding Party, but as far as events go, someone with an idea about tournaments can be very helpful. If you're interested, you can apply here: http://www.burningsea.com/page/community/bp

There will be more news about tournaments in the near future. Depending on hardware, staff and other factors, it could work.


Here are the upcoming events where you'll find a PotBS booth:

Gen Con Indy
August 14-17, 2008
Indianapolis, IN
http://www.gencon.com/2008/indy/

Penny Arcade Expo
August 29-31, 2008
Seattle, WA, USA
http://www.pennyarcadeexpo.com
Taelorn
1 in thread Taelorn: Warship/Scout Balance Question [Discuss: Ships, Ship Combat, & Ship Skills]
Most of them really don't matter to the end user, at least not in any way that I could present without pulling my hair out trying to explain how they all work. They're just things I have to deal with to get the ships to handle the way I want. Think of the stats as a tri-scale... you see two pieces of that triplet, which determine how the ship performs. They are the graphical depiction of a ship's capabilities. That third part isn't there to change how the others interact - it's just there to balance out the other two based on what's placed in the other two scales.
Taelorn
1 in thread "You can now board at speeds of up to 10 knots" [Discuss: Ships, Ship Combat, & Ship Skills]
Give it a try in some duels on Testbed and see if it's as bad as you think it'll be. Keep in mind that grappling penalties become increasingly severe as ships move faster. If the defender is traveling at 10 knots, there's a flat 45% reduction in grappling chance. That's before mass and attacker motion enter the equation.
Taelorn
1 in thread Taelorn: Warship/Scout Balance Question [Discuss: Ships, Ship Combat, & Ship Skills]
This deals with the entire sailing model - the stats are all connected. So, the speed is dependent on how I can get the other stats to work. It's also a problem with relative modifiers and how they impact speed. As I've discussed in the past, the ideal situation is one where each ship has different areas where it can escape, situations where it has a statistical advantage, and others where the opposite is true. It's not a coincidence that you see a distinct difference between the Minerva and the Defiant.
Rusty
1 in thread DVD box's are out! [Bigpond GameArena accounts]
Ok, straight from the horse's mouth:

For customers who requested a disk directly, they're going out today.

For customers who go into a Telstra shop to pick one up, the disks are free for the asking. A communication clarifying this is going to the shops.
Taelorn
1 in thread Taelorn: Warship/Scout Balance Question [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Garbad_the_Weak
With this in mind, what is your philosophy regarding scout/warship balance now? Do you think its working?
Scouts are about where I want them. Warships are a bit off. It's a problem with how the modifiers interact with the base ship stats. Part of it lies in hidden, low-level sailing characteristics and their relationship to modifiers.

All of that speed bleeding stuff, one quick turn stuff worked fine until people found the right combination of mods that effectively broke the system and allowed maintained high-speed turning. So, right now I'm running experiments with different combinations of stats to try to get the desired modded, modded and extreme modded performance. So far, I haven't found a combination that works that wouldn't require a change to the sailing model - it's still that extreme situation where the problems crop up. Changing the sailing model at this point is very, very scary, so I don't want to do that.

I'm targeting a couple high-end warships with the changes I'm looking at now, and I'll put those live before going over all the others. However, that's gated behind lots of skill-related work so I'm not sure when I'll be satisfied with a set of constants to make them go live.
Taelorn
1 in thread Patch 1.3 Notes [General PotBS Discussion]
Quote:
Originally Posted by Lord Vampyr
Looks Good, what is up with the Rum Rations / Keg of Rum changes?
They're secured, and the cost is comparable.

Quote:
Originally Posted by Halod Crane
If I may interject some sense here... perhaps we should all try boarding during a turn with the ships moving at 10 knots.

I would wager a guess you're going to get what... 10% success chance vs. a player? It's likely just to help with the new uber turnin', high acceleratin' npcs.
The higher your speed, the higher your target's speed, the harder it is to board.

This is a good opportunity to test out duels, character copy to testbed and boarding all at once.
Misha
1 in thread Common Issues/Known Solutions [Known Issues / Troubleshooting]
If the suggestions in Answer 36 don't help, then log a support incident w/ the info requested in that KB.
Danicia
1 in thread LoL...I sank your post Bizzy [North America]
Quote:
Originally Posted by Bizzy Le Beast
I understand your job, I do...

But most of the time there are threads about Balloons which spiral way off topic, someone gets meat slugged, someone's mother is brought up..

And it goes on for weeks.

But a thread about how F-ing upsetting it is without a merge... And its OH NO time.

I have this saying that I scream out in my softball league, everytime the ump is making poor decisions-
Bizzy, you talk about merges all the time. We never stop those discussions. We *do* close/edit them when the mudslinging and name-calling happens.

I truly wish that folks would report posts more often instead of responding in anger to each other. You (and others) are welcome to make your points as long as you're not insulting, flaming or trolling.

You can even be mad at me (and the entire moderation team - I don't work alone). You can even say you're upset at us (or any part of the game).

Just..please...(everyone)...lay off the name-calling?