PotBS Dev Tracker

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Joe
1 in thread New Devlog: PvP Rewards [Devlogs]
Quote:
Originally Posted by johnnyjet
Rusty you hinted at something in a previous post, that you might be looking at the shallows in terms of various size based areas. So I'm hoping you are also looking at medium sized ship areas in addition to small ship areas. Ship sized restricted areas promotes balanced pvp.

It approximates level based pvp which works well in other mmo's. If that can be done without interfering with the RVR concept, I think you significantly improve pvp's accessibilty and on the whole, draw more players to it. Especially now that the cost and incentive issues are being resolved.
We are actually thinking that the smallest of the shallows would be limited to medium or smaller ships. That would likely make the Postillionen the new port battle workhorse and make the red circle fighting be mostly mastercraft or sleek Locusts, Hermes, Corsairs, and Cutters.

There are many, many design issues to work out with respect to shallows in red circles. The first incarnation of shallows is the game is likely to be restricting port battle entry to small and medium ships for certain ports. From there, assuming we can find a way to do it that doesn't make Isildur's eyes bug out, we'll move on to red circle shallows somewhere down the road.


Joe
Marion vanGhent
1 in thread RotD Page [Flags and Sails]
As we already have a Flag and Sail Requests sticky, I'm closing this duplicate thread
Marion vanGhent
1 in thread The Bahamūt [Shipwright Discussion]
Nothing jumps out at me -- go ahead and submit.
Marion vanGhent
1 in thread Vaisseau de 46 canons [Shipwright Discussion]
Boudriot notes that the presence of an oven "isn't systematic" on ships, which could be supplied with biscuit at the start of a voyage. So I believe the oven is shown just to point out where it would go if present, without bothering to indicate its chimney.
Rhaegar
1 in thread sgs zonen (piraten) [Europe]
Kein problem.
ttobey
1 in thread Customizing your Crew [In Concept]
Is everyone talking about the crew you see while sailing or the crew you see while boarding?
The crew that you see while sailing are very low poly characters, they aren't the same models as the NPC's you board with.
Marion vanGhent
1 in thread Vaisseau de 46 canons [Shipwright Discussion]
Looks pretty good, but I'm noticing two related things you'll want to double check:

1) On the plans, the 4th wale (counting from the bottom) doesn't really start getting cut into until the 3rd port abaft the main mast (just aft of where the capstan is). I point this out because...

2) Normally, the chainwales for both the fore and main mast would be on the 4th wale, with the chain plates bolting into the 3rd. With the wales as is, you'll need to break up the main channel into multiple parts once it's on the correct wale, though I suspect it was a solid plank from the main mast right straight back to that 3rd gunport. Of course, you could just make the channels not flus with the edge of the wale, too.
Marion vanGhent
1 in thread Whats modern about those flags/sails? [Flags and Sails]
The appeals process may be found here. As this thread is a duplicate it's being closed now.
Marion vanGhent
1 in thread I give up [Flags and Sails]
Quote:
Originally Posted by Hawk
i agree that the waiting period for UC could use some work, but dont forget that the game is relatively new. New features and User Content WILL be added i have no doubt, as well as upgrades to the reviewing system and its review board as well. I am not an employee of FLS or SOE, but I have played SOE games faithfully for numerous years (too many if you ask anyone that knows me lol) and I AM SURE that sony and FLS will make this game and its features, including the user content, as prosperous and entertaining as the other games that i love, and still play. Hang in there my friend I know its tough to stomach getting rejected, but using the forumn to its full potential will not only help you get your content ready for submission, but restore your faith in the process. Dont give up, keep trying I'm sure the team of experts will come through for us
I've moved several replies to the above post, because the "SOE debate" really isn't germane to Net-Zao's frustrations. There are other venues to have that discussion, in other areas of our fora. No harm done, just no sense derailing this particular thread.

That said, just to be clear: SOE plays essentially no role in User Content, outside of the authentication system (i.e. logins).

I'll reiterate, the appeals process is in place for a reason -- we have a team of people reviewing content, and sometimes opinions differ. We also have a fantastic community that can readily help any flag and sail designer understand and fulfill our 2D content guidelines. For many, once you get the hang of what we're looking for and perfect your graphics technique, the experience of getting User Content into the game is positively addicting.
Marion vanGhent
1 in thread Elvaron's project(s) [Shipwright Discussion]
I'll try to answer your questions quickly here

1. The paddles are called sweeps. They're basically oars. The box is the scale of the plans, in French feet (1 pied = 0.324 metres).

2. See above. You can work in whatever scale you wish, but be sure to include a reference cube -- e.g. if you work in pieds include a box named "1 cubic meter" or the like, which is 3.086 units long on each side.

3. Correct -- left side = bow, right side = stern. I'm honestly not sure what the extra parts are. There's something clearly labeled "A" but if there's a key that would help identify it, it's missing or illegible.

4. If you want this boat to be your first project and submitted as such, you'll need to give her a mast and rigging. This boat does not appear to be fitted with a tabernacle, which is the special "box hinge" that lets a mast be lowered. If you want to re-use this on another ship, you would need to remove the tabernacle anyway along with the mast

5. The framing plan is extremely crude; its only real benefit is to give an idea of the boat's construction and how it was fitted out. However, the plans are missing a critical piece of information as far as I can see: where the frames (technically: "stations") on the fore/aft view ("body plan") actually go.

This can be reconstructed if you know how to design ships. See attached: I have marked approximately where the main frames go, but it's up to you to straighten the plans (they're angled a fraction of a degree clockwise) and divide up the length of the ship in order to find where each frame should probably go. Note, however -- these plans are so roughly drawn, I am not confident the original shipwright used standard French design practices. What you get from the reconstruction is a starting guess, not a finished product

Lastly, while you're starting in the right direction, you'll want to simplify your hull geometry drastically. In the end, your hull shell (i.e. just the outer planking) should take up maybe 600-800 triangles for a project of this size and simplicity. I highly recommend Faunalboy's boat thread to get an idea not just of how much geometry to use, but how it should "flow."

Happy modelling!