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Originally Posted by CelloStorm
Also what happens to the econ stored up if you grind over 5k? So you dump your entire nations treasure trove (because with these whack numbers thats what it will take) on a town and start grinding NPCs. You reach 5k and a bunch of econ was unused because of the NPC grinding. Do you lose that? Do the people get contention credit? Does it go towards the post flip contention?
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First off, to clarify:
Economic unrest turn-ins that are queued for pickup are still picked up, and still generate unrest, even if you can no longer make economic turn-ins because of the PvP state of the port. So if you queue up 24 hours worth of turn-ins, and then the port is pushed above 5k, the turn-ins are still picked up at their appointed time, the same unrest is generated, and you still receive the contention points.
Now to address the main points of this thread:
Economic unrest turn-ins are not intended to be the primary means of unrest generation. They're meant to be a supplement, a bonus. We don't want every port to have a full unrest queue all the time. We want it to be expensive and challenging to fill a turn in queue. We also want to give the defenders a chance to respond to those queued turn-ins with turn-ins of their own.
That said, I am prepared to believe that the cost per unrest point is too high now, and we'll look at adjusting those.
We're also aware that the unrest generation missions are simply not useful right now, and we intend to change that. In 1.5 those missions will award a token that can be turned in as part of the economic Unrest turn-ins. I'm also looking into the possibility of creating an alternate way to turn those tokens in that would not allow for unrest bombing.