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Originally Posted by CelloStorm
Sorry but this is still unclear. Ok so lets say I qued up a bunch of bundles and the port goes into the red. When exactly do those bundles take effect? When the port goes out of the red and martial law ends? Do I get contention for the PB that is about to occur or will my contention be for the next PB after that?
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They take effect on the normal pick-up schedule, every 6 hours. So You queue up 24 hours worth of unrest bundles, the port goes into the red 3 hours before the next pick-up. At the normally scheduled time, the pick-up occurs and the unrest is generated. If the port is flipped while you have bundles queued, the pick ups still happen at the normal time, and you still receive the personal contention for them, and the unrest is turned into contention points for your side, for unlocking port battle bonuses.
If a port enters Martial Law while your have unrest good queued, then you do not get unrest for them. I can't recall off hand if we instantly remove the goods from the queue, or just let them filter out normally, but I believe we immediately remove them. You cannot generate unrest during martial law.
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Originally Posted by CelloStorm
If they are picked up at their appointed time and the port is already over 5k, what does it actually do? Will econ continue to generate unrest past the 5k mark? What if before the 24 hour time runs out the port flips? When the appointed time comes, does it add to after flip contention towards the 10k bonus for the pb battle? What if the 10k had already been grinded so no more contention of any sort can be added to the port and the appointed time rolls around, what do those unrest bundles/points get applied to?
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Yes, if you have goods queued and the port moves above 5000 unrest, the pick-ups will still generate unrest. You cannot, however, add more goods to the queue. Economy goods that are already queued will generate unrest after 5000 unrest, you simply cannot add more goods to the queue at that point.
You should be able to continue to generate contention after a port battle is scheduled, but before the battle takes place. While there are no rewards past 10,000 contention, you should still generate personal contention. Any economy goods that are picked-up during that time should give you personal contention points.
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Originally Posted by CelloStorm
It just seems like not only are the unrest bundles more expensive per unrest point generated, but inevitably somewhere down the chain of the unrest process some of the bundles will be a complete waste when it comes to generating unrest for the pb they were put in que to bring about. Ok a player might still get personal contention, but did the bundles actually apply any unrest?
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If you fill an economy queue, it's entirely possible that some of that unrest generation will be 'wasted', in the sense that it will not generate unrest, only contention. Filling a turn in queue is not something we expect to be a common occurrence.
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Originally Posted by CelloStorm
See, as far as I can tell, it was already a supplement because it didnt work past 5k. Now its just less of a supplement. Why is it so much better for us to grind NPCs than dump some unrest bundles? You are already slowing down the econbomb effect of the unrest bundles. Why in addition are you making us grind more npcs?
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The reason sinking NPCs is better is because it puts you out on the Open Sea where you can fight other players.
It occurs to me that the issue here may be: You want to push the port to Pirate PvP with economy turn-ins, because the interesting part of sinking NPCs on the Open Sea is doing it when the ports in a PvP state and you might get into some PvP in the process. Would that be an accurate statement?