PotBS Dev Tracker

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Action Frank
1 in thread Error logs - Sinking Devs please help [Known Issues / Troubleshooting]
Remove the router from your system and see if that helps performance. If it does then you may need to upgrade the firmware or change the configuration.

The log errors are interesting but what is most interesting is what kind of errors you are having right before you get disconnected. You should open a new support ticket with a client log from when you get booted.
Rev
1 in thread Prisoners!?! [Discuss: World & Missions]
Quote:
Originally Posted by Sykomyke421
Well I just came across a problem trying to turn in a Spanish Prest for reputation.

Spanish Priest
Was talking to NOONE, as the item directed me to Point-a-Pietre, Antilles and said I could turn in the priest to an inquisition agent for rep. But I found no agent there. I thought it was kinda odd an inquisition agent would be in a french town....
Level 21 Pirate.
That should be San Juan. We'll fix that.

That said, the guy in San Juan doesn't offer the turning for the Spanish Priest either. We'll fix that too.
Timbojones
1 in thread Can't Log in to a Server [Known Issues / Troubleshooting]
Please file a support ticket. Include your latest PotBS log from My Documents\Pirates of the Burning Sea.
Timbojones
1 in thread Cannot login after router disconnect [Known Issues / Troubleshooting]
Quote:
Originally Posted by DrStrangeLug
I had my ADSL router disconnect early today, during a loading screen. The game just hung there while not only router reconnected but for 3 minutes afterwards. Now the standard windows IP timeout is 2 minutes so I should have at least had a "disconnected" error from the game or something. As it was I had to terminate the game with the windows task manager.
There's a (relatively rare) bug in the Windows TCP stack (perhaps limited to particular network cards or their drivers) where one side of a connection has gone away but the other side still thinks it's connected. I've seen this behavior in a number of programs, including tools built into Windows. There are a few things we can do to detect this case, but none of them are particularly good solutions, adversely affecting the more common case where the connection is actually fine. The issue still comes up in conversation every once in a while, but honestly we have not put a high priority on this.

Quote:
WoW did this for the first 18 months and if you crashed out you had to wait for the server to time you out. They fixed it by allowing logins from the same IP & MAC address to abort existing sessions and create new ones. The same approach would serve well here.
I remember that, it sucked big time! As Frank said, we do have a system that allows reconnecting in this manner; it's a bug if it didn't work for you.
Rev
1 in thread Prisoners!?! [Discuss: World & Missions]
Okay, we found it. There are four prisoners who don't have ransom-for-gold missions:

British Scholar
Dutch Envoy
French Scholar
Spanish Priest

You can turn in these four for faction, but not for gold. We will fix this in a patch soon. The other prisoner types should be ransomable for gold.
Action Frank
1 in thread Ports 7010-7100 blocked? [Known Issues / Troubleshooting]
So you get the message and can still get into the game? To get more details on the problem I recommend reading the section on wireshark from KB article 36 and submitting the info in a support ticket so we can track it.
Rev
1 in thread What is that Ship on the OS? [Discuss: Ships, Ship Combat, & Ship Skills]
FYI, we have found this bug and fixed it. It was a code issue that got the spawn table math wrong in some cases, which would result in incorrect ships being spawned. This issue is solved in v1.1, which is coming shortly after launch.
Action Frank
1 in thread Cannot login after router disconnect [Known Issues / Troubleshooting]
We have a system that lets you log back into your disconnected character. I've seen a very rare case where a client could not log back in although I could not reproduce it.

Please file a support ticket for this issue with you client log and the time the incident happened. Also, post the incident number here.
Rev
1 in thread Boarding Combat Invulnerability needs a SEVERE reduction in time [Discuss: Avatar Combat & Avatar Skills]
Quote:
Originally Posted by keline
I'm sorry, it takes a few seconds to load a boarding instance on even average hardware.
You absolutly must place a system in the game that detects when both parties have loaded the instance and then begin combat.
We absolutely cannot.

What you're asking for is that we trust the client to tell us when it's okay to start fighting. We never trust the client because the client can be hacked. If we let the client say "Hey, I'm all set!" people will hack the client to not ever say that, so they can keep boarding going forever.

Believe me, if we actually could trust that the client was unhackable, MMO development would be a million times easier.

I've asked our QA people to test boarding combat load times on minspec hardware and see what they find. It's been a while since we looked at that and it may be that we can reduce the 45 second timer.

That said, I don't believe the 45 second timer is that significant of an issue. The ability of players to run in circles around the deck extending combat is much more of a concern for me.

Overall, we consider boarding-to-immobilize to be a valid tactic and we are not going to put a complete stop to it. But that said, we expect boarding combats to proceed as intended: players fight until somebody wins. Exploiting that to prolong the fight by not fighting isn't something we want to support and we are discussing how to resolve this.
Rev
1 in thread Boarding Combat Invulnerability needs a SEVERE reduction in time [Discuss: Avatar Combat & Avatar Skills]
Quote:
Originally Posted by icbatsnata
Wouldn't a 30% resistance buff be more helpful? To overcome the defense penalty, one only needs to get closer (which also raises damage significantly). A resistance buff, on the other hand, would reduce damage at any range.
Sorry, I misspoke. The 30% ship buff during boarding is damage reduction. That means all damage applied to your ship is reduced by 30%. That's what is currently live in the game.