Tarabelle! Good to have you along and contributing!
Sorry to be away for a while, but the way I read the forums is to hit New Posts and read through them. When I have time, I read through them a lot. When I don't have time (travel, sickness, or busy at work) I don't read through them as much as I should.
So, the reason why I've been following this along and trying to understand where you guys are coming from is that we had different behaviors in the beta, and didn't see the response you're predicting. Changing rewards in PvP didn't really change participation, it seemed to come down along the lines of "people who like to fight" and "people who don't like to lose". The first group plays PvP pretty happily. The latter group doesn't play regardless of what the reward was.
So, the question is what will people do when we turn on contention? My theory is that the people who like it will play a lot of PvP, and there will be plenty of it. And people who are uncomfortable with losing will play intermittently/rarely.
But what if we're wrong? Then we'll start changing things. Someone mentioned way early in the thread that people don't necessarily behave in the live game they way they do in beta, which is quite right. So we're keeping a close eye on our metrics for this subject as well as others.
What this thread has accomplished is to a) get me more interested in exactly this subject, and keeping my eyes closely on the PvP when we open it and b) keeping these suggestions to improve rewards in the back of my mind.
That's not to say that we're not still interested in doing port conquest rewards, whatever the behavior turns out to be, because we're very interested in the feature for its own merits. But the outcome of our PvP might change its value quite a bit.
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Originally Posted by honnolea
Other than Rusty's brief flurry of posts, the dev's silence here is deafening.
Let us know what info came out of your meetings.
Believe us, we are on your side.
tarabelle
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