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Originally Posted by Hexcaliber
Also bear in mind as you stack speed bonuses you see diminishing returns while stacking dmg bonuses you get increasing gains.
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I'm tired, so hopefully this is coherent.
Both of these values are additive. Are you speaking tactically? Otherwise, the same relative diminishing returns apply to damage. Looking at the relative gains of reload versus damage, they're the same as you get higher values. Reload values are not subtracting, although the effect lowers your reload rate. If reload values were subtracting, then the returns would actually get better relatively the more you add. For examlpe, say you have 90% damage resistance. You take 10 damage from 100. Add another 5% damage resistance, and now you take 5 damage from 100%. While that 5% had the same absolute damage reduction as the first 5%, it ended up cutting your end damage in half. -5 absolute, -50% relative, so a character with 95% resist can survive twice as long as one with 90% resist.
If you have 100 base DPS and 0% bonus reload rate and add 5% reload, you'll do 105 DPS. +5 absolute, +5% relative. If you have 100 base DPS and 95% bonus reload rate, you'll do 195 DPS. Add 5% reload and you'll do 200 DPS. +5 absolute, +2.56% relative. The same applies to damage. Reload starts to lose out more at higher values because of DR and maneuverability.