PotBS Dev Tracker

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Rhaegar
1 in thread We've All Played Risk [Europe]
I'm going to close this thread now, because it makes me sad.

I have some bed-time reading for everyone: The Community Rules. We don't expect everyone to always agree, but we do expect you to try and remain civil
Marion vanGhent
1 in thread Virgil Boticelli's Flags and Sails [Flags and Sails]
If you're looking to improve on a design, it's best to post it directly in the forum before submission. That way you'll be fairly well assured your work will be approved. Otherwise, we have a sticky already for flag and sail votes.

That said, at a glance: keep in mind that sail decals would be sewn into the sail, not painted on. Paint would flake off very quickly and in a fairly obvious pattern, because the sail would constantly be furled and unfurled. As is, the design I saw would probably get sent back for more work for this reason.

Retitling this thread so you can have one place to perfect this and future flag and sail design ideas!
GavinIrby
1 in thread Mission: Think of the men, Captain! [Discuss: World & Missions]
There's no reason you shouldn't be able to take the mission again after cancelling it. If you click on Ibrahim, he offers you nothing other than default text?

Try logging. If that fail, submit a ticket.
GavinIrby
1 in thread Mission: Think of the men, Captain! [Discuss: World & Missions]
Have any of you increased your challenge rating?
Taelorn
1 in thread Feed back on 1.1.53.0 [Test Server Discussion]
Quote:
Originally Posted by bgcheese
Now when you run for it they destroy you. So the missions with alot of NPC's the changes are going to hurt the playability the most.
That's something I can solve.
Taelorn
It largely depends on how the small ship is sailing. With defensive skills, speed outfitting and sailing the right way it becomes nearly impossible to hit a small ship within 250 yards. You can reliably drop the accuracy of large ships to 15% or lower inside medium range. If you parallel them then it works fine. That's the issue we're working on, but it means it affects all points of accuracy and we need to tweak lots of values.
GavinIrby
1 in thread Mission: Think of the men, Captain! [Discuss: World & Missions]
I'm sorry to hear that some of you are having such a difficult time with this. I was concerned that maybe the difficulty of this mission had changed significantly since I designed it (due to ship tuning, changes to the spawn tables, etc).

I had one of our internal QA testers play this mission as a level 35 Freetrader in a heavy Raa with decent outfitting. He felt that the difficulty was perfectly reasonable and consistent with the rest of our game, and had no trouble completing the mission.

For those of you that are having a hard time, could you tell me exactly which enemy ships are spawning, and how many of them?
Taelorn
1 in thread State of PvP and RvR [Discuss: PvP and Conquest]
PvP flag generated unrest would not be a flat calculation. There would be a lot of math that looks at time elapsed, force size, etc. The values would be scaled.
Marion vanGhent
1 in thread The bad, the ugly, and the stolen [Flags and Sails]
As has been mentioned, PM the 2D Steering Committee (Emwsand, Sadet, Toshiro, and myself) if someone has reposted your work without your permission please.
Taelorn
1 in thread Why isnt there lvl 50 outfittings for small and medium ships? [Discuss: Ships, Ship Combat, & Ship Skills]
Because we shrunk the gaps between outfitting levels. The tier 6 small outfitting is effectively level 50 outfitting strength.