Quote:
|
Originally Posted by johnnyjet
OK, can you tell me if these are not in the same vein?
|
Not of creating incentives to accept surrender, but certainly of creating PvP for low level players.
Quote:
|
Originally Posted by johnnyjet
Restricted areas where higher level ships can't go because the water is too shallow, creating more opportunities for lower level ships to battle with each other. This has been proposed before.
|
I could potentially see a world where we have specific PvP areas that are restricted to certain ship sizes. I've seen this idea a couple of times, is that really something that you find exciting?
Quote:
|
Originally Posted by johnnyjet
A separate pvp server or large separate area of the existing map where there is open factional (not ffa) pvp. The idea being that if the area is large enough players will be spread out and have better opportunities for balanced fights. This has also been proposed before. Some have also suggested level caps in this separate area to further promote balanced pvp.
|
A separate PvP server is an interesting idea, but I don't think it's something we're going to pursue in the immediate future. How much interest is there in this idea?
Quote:
|
Originally Posted by johnnyjet
When targeting a grouped player ship, the number of players in that group are shown. Idea being, give a player better intel on whether to engage.
|
Hmm. I'm not immediately opposed to it, I'll talk it over with the rest of the design team.
Quote:
|
Originally Posted by CaptainKipper
* I take a big hit with my own faction and with the faction of my enemy, one that exponentially increases for each dishonourable offence.
|
Hmm faction hit with your own nation is pretty scary. Maybe if we could figure out a way to only allow that only when you're facing overwhelming odds (ie 6 on 1). But we would also have to have consideration for ship size, because 6 cutters taking on an SOL is a valid fight. This seems pretty dangerous, but something to think about.
Quote:
|
Originally Posted by johnnyjet
* No prize money is gained, and no cargo is gained, no MoV are gained.
|
We do the cargo gain already for 100% surrender. We're deliberately creating a situation where you choose MoV or cargo, so we're not going to prevent you from getting MoVs from sinking a ship. We might do no prize money, that's a fairly minor penalty.
Quote:
|
Originally Posted by johnnyjet
* Any damage I took during the battle is not repaired for nn minutes, making you an attractive target on the OS. The less honour you have, the more minutes you are vulnerable before you get repairs.
* This penalty is 75% less if the only surrender on offer was 25%
* This penalty is 50% less if the only surrender on offer was 50%
* This penalty is full if the surrender was 100% / unconditional.
|
This is A LOT of work, and not something we're likely to do.
Quote:
|
Originally Posted by johnnyjet
If I accept it, and let the ship be on its way:
* That ship should be turned around, it either may not leave, or may not enter the red port, depending what it was trying to do, for nn number of minutes.
* I get a ransom paid directly by the nation/faction of the captain I 'captured' for their safe return (appropriate to the level of the captured officer).
* I get my 25%, 50% or 100% of the cargo as agreed.
* I gain honourable mentions in dispatches - maybe several of these could be traded for MoV. The bigger the ship compared to me, the more honourable mentions I get.
|
Not permitting entry to a port is quite a bit of code time, not something we're likely to do.
Ransom and marginal MoV reward is interesting, but the problem is we really have to take a point of durability to give the attacker any reward that doesn't come directly from the Defender. Otherwise, people will create alts and repeatedly surrender to themselves with no loss, to gain something interesting. This is why you don't get rewards for sinking fallback ships.
Well I'm off for the weekend, thanks for your input, and please continue to contribute over the weekend. I'll be in on Sunday, and I'll try to get back to this thread then. If not, I'll definitely get back on Monday.