PotBS Dev Tracker

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Danicia
1 in thread My account has been banned [Sony Station accounts]
You should contact SOE Billing support to see if they can assist. Sounds like an account issue.

Good luck!
Marion vanGhent
1 in thread Privateer Refit [Discuss: World & Missions]
Moved from Shipwright Discussion, which is about making ship models to be added to the game
ttobey
1 in thread Dude.... [North America]
That should be Le Dude.
Aether
1 in thread Share Your Bey's Retreat Feedback Here! [News and Press Releases]
Quote:
Originally Posted by DaimosGP
Out of curiosity, is anyone planning on doing this mission on test before it goes live? Has anyone even completed the entire mission?
Outside of maybe two or three people, the reports in this thread are from folks who have played this mission on the Testbed server. Before that, this mission was also extensively tested (and completed) by a group of usability testers over the course of a few weeks, some of which have shared their testing experience here as well.

Best,
Aether
Marion vanGhent
1 in thread Can't see flag or sail in-game [Flags and Sails]
Quote:
Originally Posted by Karmianna
So wheres the beef?
As a strict vegetarian, I am not the person to ask
DrewC
1 in thread PvP for lowbies [Community Suggestions]
Ooops, reply while I was typing mine up.

Quote:
Originally Posted by William Obvious
As a pirate, I sail in packs and solo and am effective in both ways. If I'm in a group and we happen to hit the solo player moving thru the red zone (their fault, no matter the level), then I have a problem with them getting any kind of allies assisting them based on their level or their ship. If we're all in small/medium ships with low armor built for quick pack hunting, jumping a solo SOL now becomes useless instead of the grand pirate reward it should be. Even if the allies are in smaller ships, their DPS against our smaller ships would make it so there's no point in even trying. I understand that there would still be people out there able to do it, but catering to the top 1% elite with a major change like this just doesn't seem to be where I've seen FLS coming from until this type of idea came up.

Additionally, if I'm solo in a small ship, ANY additional forces present in battle, even on both sides, tend to favor the attacked, and don't really create a balance as even the random shot to the attacker can end the fight due to lack of armor.
An excellent point. Anyone have a counter point?

Quote:
Originally Posted by William Obvious
As for wanting us to accept low percentage surrenders...I even have a problem with the current 100% surrender issue considering I shouldn't have to spend 5-15 minutes in combat with someone finally wearing them down and then be forced to choose 100% surrender with 5 weight of cargo over sinking them for the trouble they caused. If any type of incentive gets put in for accepting surrenders, the attacked needs to hit surrender before a shot is fired, not after. And the current issue with the attacked abandoning ship and keeping all their cargo needs to be addressed as well. (If this is coming in 1.2, forgive me. I try to track all the changes, but seriously, it's a lot to remember.)

For the surrender option, they need to either be carrying a minimum weight of cargo to be able to offer or a minimum % of their hold should be full. Having someone offer 3 weight of cargo at 100% surrender is an insult after a long battle. Maybe if the randomly generated loot made up for their lack of cargo in those cases, but that could lead to just another huge influx of economy items that would have to be balanced yet again and I don't want that to happen for the economy's sake.
Hmm, really surrender should display the amount of cargo they have available. Not the contents of their hold mind you, simply the tonnage on board (which could be reasonable determined from how deep into the water the ship was). We should do that.
DrewC
1 in thread PvP for lowbies [Community Suggestions]
Quote:
Originally Posted by johnnyjet
OK, can you tell me if these are not in the same vein?
Not of creating incentives to accept surrender, but certainly of creating PvP for low level players.

Quote:
Originally Posted by johnnyjet
Restricted areas where higher level ships can't go because the water is too shallow, creating more opportunities for lower level ships to battle with each other. This has been proposed before.
I could potentially see a world where we have specific PvP areas that are restricted to certain ship sizes. I've seen this idea a couple of times, is that really something that you find exciting?

Quote:
Originally Posted by johnnyjet
A separate pvp server or large separate area of the existing map where there is open factional (not ffa) pvp. The idea being that if the area is large enough players will be spread out and have better opportunities for balanced fights. This has also been proposed before. Some have also suggested level caps in this separate area to further promote balanced pvp.
A separate PvP server is an interesting idea, but I don't think it's something we're going to pursue in the immediate future. How much interest is there in this idea?

Quote:
Originally Posted by johnnyjet
When targeting a grouped player ship, the number of players in that group are shown. Idea being, give a player better intel on whether to engage.
Hmm. I'm not immediately opposed to it, I'll talk it over with the rest of the design team.

Quote:
Originally Posted by CaptainKipper
* I take a big hit with my own faction and with the faction of my enemy, one that exponentially increases for each dishonourable offence.
Hmm faction hit with your own nation is pretty scary. Maybe if we could figure out a way to only allow that only when you're facing overwhelming odds (ie 6 on 1). But we would also have to have consideration for ship size, because 6 cutters taking on an SOL is a valid fight. This seems pretty dangerous, but something to think about.

Quote:
Originally Posted by johnnyjet
* No prize money is gained, and no cargo is gained, no MoV are gained.
We do the cargo gain already for 100% surrender. We're deliberately creating a situation where you choose MoV or cargo, so we're not going to prevent you from getting MoVs from sinking a ship. We might do no prize money, that's a fairly minor penalty.

Quote:
Originally Posted by johnnyjet
* Any damage I took during the battle is not repaired for nn minutes, making you an attractive target on the OS. The less honour you have, the more minutes you are vulnerable before you get repairs.

* This penalty is 75% less if the only surrender on offer was 25%
* This penalty is 50% less if the only surrender on offer was 50%
* This penalty is full if the surrender was 100% / unconditional.
This is A LOT of work, and not something we're likely to do.

Quote:
Originally Posted by johnnyjet
If I accept it, and let the ship be on its way:

* That ship should be turned around, it either may not leave, or may not enter the red port, depending what it was trying to do, for nn number of minutes.

* I get a ransom paid directly by the nation/faction of the captain I 'captured' for their safe return (appropriate to the level of the captured officer).

* I get my 25%, 50% or 100% of the cargo as agreed.

* I gain honourable mentions in dispatches - maybe several of these could be traded for MoV. The bigger the ship compared to me, the more honourable mentions I get.
Not permitting entry to a port is quite a bit of code time, not something we're likely to do.

Ransom and marginal MoV reward is interesting, but the problem is we really have to take a point of durability to give the attacker any reward that doesn't come directly from the Defender. Otherwise, people will create alts and repeatedly surrender to themselves with no loss, to gain something interesting. This is why you don't get rewards for sinking fallback ships.

Well I'm off for the weekend, thanks for your input, and please continue to contribute over the weekend. I'll be in on Sunday, and I'll try to get back to this thread then. If not, I'll definitely get back on Monday.
Marion vanGhent
1 in thread Can't see flag or sail in-game [Flags and Sails]
Quote:
Originally Posted by Sally Sue
I wonder if you have any hair left on your head or have you pulled it all out since launch
I still have enough that I'm considering donating it again this summer. Two years ago I gave more than 2 feet to charity, and about half of that's grown back already
Joe
1 in thread Discuss: Patch Notes for Build 1.02.64.00 [News and Press Releases]
In case you didn't see the news:
http://www.burningsea.com/page/news/...ticle_id=10692

Tuesday is patch day.


Joe
Marion vanGhent
1 in thread Building Age of Sail ships [The Age of Piracy]
Quote:
Originally Posted by RobertIain
Have a read here for their current prices, and a contact email if you need more detail.
Yes, I was looking at that page just the other day. £14.40 = approx. $30 US. Even if you want to add in the £10 handling fee or some research fees, we're talking nowhere near $4000.