PotBS Dev Tracker

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Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by grummitt
What/when is M4?




Ok, the whole visual thing is a great idea. But if the visuals delays the rest of this 'vision', then please work on the content part and do the eye candy later. I can do without the eye candy, but I am tired of not having any incentive at all to capture a port.
The work goes in parallel. You'll be happy to know that I shot down an idea today that would have made things a little easier for some of the nationals at the expense of delaying this.
Marion vanGhent
1 in thread Can't see flag or sail in-game [Flags and Sails]
The required fixes have been rolled out, Quality Assurance has put things through the paces, and I personally have been in-game and seen flags and sails working as intended. We think we've nailed this one down for real this time!

Here's what you need to do to resume enjoying your User Content:

1) Log out of the game;

2) If you saw "no smoking signs" the last time you were in-game and haven't cleared out your User Content folder, delete the contents of:

* (under Windows XP: ) [Drive]:/Documents and Settings/[Username]/My Documents/Pirates of the Burning Sea/user content/

* (under Windows Vista: ) [Drive]:/Users/[Username]/Documents/Pirates of the Burning Sea/user content/

3) Restart the game and check your User Content.

4) You should see all, or at very least most, of the User Content in-game now. There may be a handful of flags and sails still experiencing their own, unique issues. If any of yours still shows up as a red "No" symbol, please file a support request for your missing content. Post your support ticket number to this thread; we'll see if we can coax your content back out of hiding.

NOTE: This fix is only applicable those enjoying the game via SOE accounts. For our BigPond users in Australia, you'll have to wait until your next patch is available, some time in the next few days. Keep an eye on this thread for updates to our Australian servers.

Thanks for your patience and assistance in tracking down this issue -- having the support ticket numbers in this thread helped maximise the amount of testing we could do.

Now, get to the seas and fly your flags proudly, me hearties!
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by barkingpig
It may also be fun to offer the port up to the highest bidders...

Once a port has been plundered, should it really go back to the group that let it get plundered?

That means we help out the people who own the port. That isn't right.

How about making some profit on it?

Perhaps the Nats could offer tribute to the pirates for "giving" them a port.

The Nats can do the same to our ports. If they cap a pirate port, they can have graphics showing them gathering pirates up, throwing them in jail, or even have them setting up the gallows.

While we dine on cheese and wine, all 3 Nations can pay tribute so they can control the port after we have our way with it. Of course the distribution of the ransom would be on the missions and such that we were able to complete during our raid.

Then when we leave, the highest bidder gets the port.
It's an interesting idea, though I'm wary of it. Because the pirates only hold it for three days (and should be increasing unrest in the area, which is interesting unto itself) we can stuff more special game content into this area without running much risk of unbalancing things.
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by PantsdownDavy
Wait what? a boot out of the group or as in fired? you can't leave you're going to make playing a pirate fun!
I'm always off schedule because I wind up on special business issues. So I expect I'll get booted out of the group (I think....gulp!) once we're in the swing of things.
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by AshesFall
By that I mean that once they have an actual reason to take ports and participate in the RvR, there should also be an incentive for nationals to suppress pirate ports. Just like raiding them in the current iteration, suppressing is currently very... unattractive and uninteresting. I hope there is something coming up for this?
It's a good point. We could probably provide something just as cool for the nationals to take a pirate port as we do for the pirates. But since nationals already have reasonable incentive, we're going to start with the pillaging.
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by jadedduck1
They just got a stackable group buff thats better than the navy one. I think they are set, as SoLs are still capturable. Dont hate the game, hate the player.
Hmm, maybe the minor tuning changes are in this milestone. I've only recently started reintegrating into the company after always being out of the office, so I'm a bit out of touch with things.
Danicia
1 in thread For Razor Jaxx [North America]
This one is a much better fit.
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by Ravenau deLusan
Yes, the rewards sound fine, but pirates are rather hard-pressed to actually take ports to get them. Rusty, are you going to start another thread about where RvR, particularly the pirate role in it, is going?
No, we're not announcing those changes yet. We have some tuning changes going in 1.4 that will help Pirates compete more effectively in NvN, and a huge change that will have you guys buzzing for quite some time, and will function as a road map for future changes in the future. It'll probably be a month before we announce it (1.3 is the next on the hit parade of dev logs).
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by RondoHatton
This sounds awesome. But Rusty, could you put your quote blocks at the tops of your replies instead of the bottom? It's hard to parse your responses.
Boo! I hate reading through a big block of text that I just read to get to the new stuff. But I'm happy to go with how people like it. I'll put up a survey about this.
Rusty
1 in thread Pirates Plunder [In Concept]
You'll get lots of good and valuable loot, but it's not intended to be part of the economic production system.

Quote:
Originally Posted by Pchan
It makes it more intersting to do NvN for the missions but it would be great if there was also some econmical advantages for a pirate to take a port.

At least something I would like