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Originally Posted by keline
first, make it no lottery anymore. Highest points get invited first, then go down from there. That way only those who really participated get guaranteed invites.
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I don't want to do this, because one of my goals is to give everyone a chance to be the hero of the day -- to get to be on the varsity team for once. However, I agree that a well-organized group should be able to get into port battles as a group, and that organization makes large-scale battles more fun. Ultimately, I believe we're going to switch some portion of the port battles over to a 'pre-made' system. I haven't worked out the details of how that will operate yet, but I think it's pretty necessary.
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The other option would be resetting the PCP for a port when it hits pirate PVP, full PVP or contention. This would not allow people to buy their way into port battles through economy bombing anymore and reward those with invites that actually worked in a red zone for the port battle.
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Actually, when I first designed the system, this is how it was supposed to work. So I'll say two things: one, the 'economy bomb' concept is going away; I'm replacing that system in 1.3 with a new mechanic for using the economy to create unrest. So I'd like to take economy-bombing off the table as a point of discussion. Two, I'm currently considering what the effects would be of moving the system over to the original design conception, in which unrest doesn't count for personal contention points -- only contention earned after the port is Open PvP.
So if you have thoughts on the latter (and by 'you' I mean 'you the whole community'), let me know. Would that work better for you? Would you hate it? Would you find my address and come to my house to beat up my poor cats if I did that?