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Originally Posted by SWBgHz
So, in short, you get new models for the town and a couple/few PvE missions? Not saying the idea is bad but how is this a 'reward' for taking a port? You think level 50 people give two ****s about some new missions (probably from same repetitive template system) when the PvE in this game is so bad to start with? And once the first two or three times goes past seeing the new port model what is the big deal there? Sorry to be harsh but this seems like the same lame development ideas that has the game in trouble now - sounds good sitting around a room talking about it but in the end it is really meaningless stuff that doesn't appeal to people nor really reward them for the risk of attaining it. No tto mention that the only reward here is giving PvP players some PvE missions - new animations are neat the first couple times you see them but hardly a reward for port battles.
So in the end it is again the flawed premise of doing this part of the game (in this case PvP) to open that part (in this case PvE). Grind hours of contention in PvE to open PvP zone and continue to get PvP battle and risk the stacked odds against pirates winning to get a new town model and some PvE missions? This just makes no sense at all.
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Dude, you're harshing out on my idea! :-) Let me be specific to address your concerns.
Rewards:
1) New, cool missions, not drawn from the template system (which we stopped using once we got enough missions in the game). Missions that provide different gameplay and tone than the other missions in the game.
2) New animations and content in the towns.
3) Lots of loot.
4) Special loot items.
New content, gameplay, and loot are generally considered good things.