PotBS Dev Tracker

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Marion vanGhent
1 in thread Roberts - Jeannot le Cr?e's flag [Flags and Sails]
No, but I will close a duplicate thread.
Danicia
1 in thread Forum login stuffed [Known Issues / Troubleshooting]
Quote:
Originally Posted by OffTheRicta
I login as a Bigpond user and when I click the forums, it has my SOE account name as the logged in user and I cant post in the Bigpond forums.

I have logged out and it several times to no avail.
Try clearing your cookies and temporary internet files. That might help narrow it down.
Taelorn
1 in thread The Buccaneer [In Concept]
Quote:
Originally Posted by inzehhat
I'd just hate to see pirates lose thier Jack-of-All trade status. If you want to play a class, be a national. Basically the proposed setup would have NO-Privies and NO-FT as the pirate classes instead of pirates.
Not really. The changes to the existing career would be more trimming of duplicate abilities and moving skills around, with changes to some of their existing skills to emphasize the combination of speed and damage.
Marion vanGhent
1 in thread The Peregrine Galley 1700 [Shipwright Discussion]
Absolutely gorgeous! Spectacular work, Xaphod I'm confident you've budgeted everything out to fit under the 51,000 triangle limit for this project and will look forward to seeing how you're balancing the detail level throughout the ship, at review.

I'm quite glad to see you've abandoned the notion of abandoning this ship, too -- this delicious-looking icing really makes me want to taste the cake to which it belongs
DrewC
1 in thread Developing Ports [Community Suggestions]
Quote:
Originally Posted by Arkenor
...I hope you'll include plenty of community-building measures within your Port Governorship system.
We absolutely will. What are the community-building features you (everyone) would like to see?
Joe
Quote:
Originally Posted by rocktoonz
If you read the devlog that discussed this system, you have a choice when you go into it to either PvP risk-free for practice (and thus reward-free as well) or PvP for keeps, where you can, for example, challenge another player, pirate or national, to a 'duel' or however many you want to a limit, and send invites. There would be risk and reward in that scenario if I read it right.
Ah, yes. It's not ALL risk free, that's just the part of it that we don't have in any form right now. You have high-risk, some reward PvP in red circles now. The entirely new thing the Skirmish system adds in my mind is the no-risk (no reward) flavor of PvP.


Joe
Joe
1 in thread PvP - The problem - some dev please read [General PotBS Discussion]
People mentioned many of the points I'm about to make already, I just want to add my voice to theirs.

PvP rewards are not where we want them yet. We're working on it. Making MoVs tradable (so they're more like currency) is the first step. All the turn-ins are being retuned in 1.3. I don't know what that means specifically yet, but I can tell you that PvP rewards are something I debate with the designers on a regular basis.

PvP rewards are for PvP WINNERS. If a player never wins they are eventually going to just quit, so it's obviously not the goal to put people in that situation. It is expected that everybody will lose sometimes, though, and when they do they come out poorer for it. If the game isn't zero-sum (i.e. the losers lose about as much as the winners win) then PvP becomes a way for new wealth to enter the economy, and it's generally supposed to be removing a bit of wealth.

Rankings and leaderboards are something we really want to add, but it's not going to happen right away. These are great for bragging rights, but we have more fundamental issues to focus on first (like PvP rewards.) They're on the Big List of Stuff to Add, but not right at the top.

The danger of PvP is a big part of the appeal for a lot of people. I don't know exactly what percentage that is, but it's pretty big. Unfortunately I can't query people's personalities in the database. The open-world style PvP we have adds lots of danger because you can't totally control what you're fighting against, so you could end up outclassed. You could also end up outclassing the other guy. This creates lots of interesting dynamics where you can get the guy above who likes to kill lowbies and the other guy who likes to kill guys who like to kill lowbies. This is good.

On the other hand, there currently isn't a way to PvP without risking a lot. One of the things we're adding in 1.5 is balanced PvP where you don't lose durability. This system is intened to do two things: 1) allow people to practice PvP in a safe environment so they aren't total newbies when they do it "for real" in port conquest, 2) Allow well matched fights and more complex scenarios, and 3) Allow players to have PvP fights against other players of their own nation. It's not meant to replace the in-world PvP, though. That's still the way you conquer ports.

Our in-world PvP is entropic like it is in EVE or Shadowbane. I think that's a good thing. Additional PvP rewards for victors will make it a little LESS entropic, but it will still reduce wealth overall. The big thing it's missing is a non-entropic cousin, and the Skirmish system in 1.5 will provide that. Fixing those two things will take our PvP from good to great, IMHO.


Joe
Taelorn
1 in thread Can you make MoV based on player level, not ship? [Discuss: PvP and Conquest]
They're based on ship level because that's how the cost works. If they're based on player level, or some formula of player level + ship level, then it becomes ideal to farm MoVs by cooperatively killing each other off in the cheapest ship + level combo.
Taelorn
1 in thread The Buccaneer [In Concept]
Quote:
Originally Posted by William Obvious
Some of us already play our current character in the manner you refer to and would like to continue. But we won't be able to. We'll be made cutthroats and will have to create a new character to go back to what we were doing in the first place.
And what parts of the current pirate career are allowing you to do that? Although the skill chains would change, it doesn't necessarily mean that you'd be losing access to the abilities you need for that playstyle.
Joe
1 in thread Captain Billings missions? [Discuss: World & Missions]
Quote:
Originally Posted by Scoojitsu
Although it makes sense that a parrot is pirate only.
Which self respecting naval officer would run around with a dirty bird on his shoulder afterall?
Doesn't the navy have anti-parrot-poop regulations?


Joe