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Originally Posted by GB
By your own admission the skirmish system is not meant to replace the OS PvP unfair way of conquering ports so it becomes a side show or even a diversion from main RvR.
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The skirmish system is meant to supplement the OS PvP. I don't think this part will be in 1.5, but the eventual plan is to allow cross-nation skirmishes to contribute unrest so they can directly contribute to Conquest.
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Originally Posted by BigBadB
Right now, in order to support that, it seems most players have to grind NPCs for the DB to support their PvP. I'm not sure I see why that's more desirable from a design point of view than a system that allows people to earn enough cash from PvP to fund it? It wouldn't add extra cash to the economy, it would just change the source from PvE to PvP (for those players who love PvP). Instead of spending X hours grinding for every Y hours PvPing, a player could spend X+Y hours PvPing and earn roughly the same amount. Which is what a lot of the PvP players seem to want. They'd still have to spend the cash they earned on replacement goods, so the economy would still function.
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The balance is wrong right now. There are always going to be some people who make money doing PvP and some people who lose it. The bulk of the PvPers are somewhere in the middle, and we're working on the rewards to help those people.
Every game has a different mix of PvP and PvE players. Saying things like "20% of MMO players are PvPers" ignores games like EVE where 95% of the players PvP. It also ignores games like City of Heroes where basically nobody PvPs. PotBS is somewhere in the middle, so we need to strike a middle-ground. We can't just take solutions from a no-risk PvP game (like WoW) and throw them into our game.
That said, things aren't right yet with the PvP rewards.
Joe