PotBS Dev Tracker

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Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by Jarvel
Please give pirates a meaningful individual pirate purpose. An interactive type of contribution to the game that, like the nationals NvN, shapes and contributes towards the direction and future of each server (only from a pirate point of view and not a nationals). Feeding off each other's actions as we go after a common goal gives a new feel to each reset and in that there is more adventure with less programming required by your staff.
Sounds good to me. Do you have suggestions along these lines for what you'd like to see?
Rusty
1 in thread Pirates Plunder [In Concept]
Quote:
Originally Posted by SWBgHz
I am not trying to say the idea is bad, or that the idea would not make for an improvement. However, it seems it is not going to help with the larger and more pressing issues the game has and that it offers little to no incentive or reward for the screw job pirates get in the RvR system overall. As you always point out - resources and such at FLS are limited so a window dressing idea like this, while itself cool, represents time not spent fixing or adding more pressing imbalances and more absent elements for RvR and endgame.
Pirates are getting more changes than what I've talked about for RvR, it just hasn't been discussed while it gels.

We're not removing any resources from imbalance issues or endgame stuff. These are all resources that aren't being used for any of that. I can certainly understand why you'd think that was a bad idea!
Joe
1 in thread Do NOT scuttle Ships - MASSIVE BUG [Known Issues / Troubleshooting]
The worst part of all this is that it's the confirmation dialog that actually CAUSED the bug. It was entire a client-side UI bug, and that's where all these checks would go.

Still, we've now got open tickets for all of the following:
1) No scuttling of ships that have cargo on them
2) Show the name, type, and location of the ship you're scuttling in the confirmation dialog
3) Allow respecs without scuttling ships


Joe
Joe
1 in thread UDP packets blocked after patch [Known Issues / Troubleshooting]
Sorry, I didn't mean to leave you guys hanging.

Please try the suggestions in this KB article:
http://support.flyinglab.com/cgi-bin...php?p_faqid=36

If you don't find any relief there, please file a support ticket so we can take a look at your logs and packet captures and such.


Joe
Joe
1 in thread PvP - The problem - some dev please read [General PotBS Discussion]
Quote:
Originally Posted by GB
By your own admission the skirmish system is not meant to replace the OS PvP unfair way of conquering ports so it becomes a side show or even a diversion from main RvR.
The skirmish system is meant to supplement the OS PvP. I don't think this part will be in 1.5, but the eventual plan is to allow cross-nation skirmishes to contribute unrest so they can directly contribute to Conquest.

Quote:
Originally Posted by BigBadB
Right now, in order to support that, it seems most players have to grind NPCs for the DB to support their PvP. I'm not sure I see why that's more desirable from a design point of view than a system that allows people to earn enough cash from PvP to fund it? It wouldn't add extra cash to the economy, it would just change the source from PvE to PvP (for those players who love PvP). Instead of spending X hours grinding for every Y hours PvPing, a player could spend X+Y hours PvPing and earn roughly the same amount. Which is what a lot of the PvP players seem to want. They'd still have to spend the cash they earned on replacement goods, so the economy would still function.
The balance is wrong right now. There are always going to be some people who make money doing PvP and some people who lose it. The bulk of the PvPers are somewhere in the middle, and we're working on the rewards to help those people.


Every game has a different mix of PvP and PvE players. Saying things like "20% of MMO players are PvPers" ignores games like EVE where 95% of the players PvP. It also ignores games like City of Heroes where basically nobody PvPs. PotBS is somewhere in the middle, so we need to strike a middle-ground. We can't just take solutions from a no-risk PvP game (like WoW) and throw them into our game.

That said, things aren't right yet with the PvP rewards.


Joe
Taelorn
1 in thread The Buccaneer [In Concept]
Quote:
Originally Posted by Pchan
Eh the things the Buccaneer gets sound much better for my pirate than what you would call the Cutthroat. Can we get some thoughts on what the Buccaneer does not get?
Sustained speed and damage. Less flexibility than cutthroats.

Quote:
Originally Posted by Taralin Snowden
in keeping with the pirate jack-of-all-trades theme, why not add these as additional skill lines?
With how the skill trees work, there is no great depth to any of the chains. With the other changes such as trimming out all the tiered skills (which is by far the most significant change current pirates would see), it would make for a career that's way too powerful. It also means there's no room for additional Career skill lines, access to different ship lines, or career-specific outfitting, clothing or content. Anything we'd add for careers would end up getting shoehorned onto the career as a result of its mixed path, and it wouldn't be as good as what they'd get with two separate options that are built for them. Forcing multiple classes into a single class structure would be clunky and problematic in our skill system, as well as causing problems with respecs. There are things that we can give careers access to as a natural ability that we cannot do through purchased skills.
Joe
1 in thread PvP - The problem - some dev please read [General PotBS Discussion]
Quote:
Originally Posted by johnnyjet
So you're looking at pvp rewards and trying to implement them as soon as possible to encourage more people to pvp, you've pushed duel/skirmish back to 1.5, and you're looking at rankings and leaderboards somewhere down the road.
Dueling is 1.3. The rest of Skirmish is 1.5.

Quote:
Originally Posted by johnnyjet
Are any of the multitude of suggestions regarding balanced OPEN SEA pvp being considered at all? Like the shallow waters idea, restricting ships by size in certain areas to promote level based pvp.
Yes, we're talking about a bunch of ways to promote level-based or ship-size-based PvP. We don't have anything firmed up enough to talk about there yet, but combat in a bunch of little ships is at least as fun as combat in a bunch of big ships, so we don't want to force everybody to be in the biggest possible ship all the time. And obviously low level characters don't have access to those ships yet, so they're not nearly as effective in that style of PvP.


Joe
Joe
1 in thread PvP - The problem - some dev please read [General PotBS Discussion]
Quote:
Originally Posted by Ravenau deLusan
And when are we to expect 1.5? I'm guessing that's about 6 months out. I hope there some newbies to train by the time it gets here. That skirmish system is kinda needed now.
It's more like 3 months. 1.3 has the first part of it (dueling) and that's just a few weeks from Testbed. Boy do I wish I could make it go faster.


Joe
Joe
Quote:
Originally Posted by Lepper
I did post it... In the "Ask an FLS Developer" forum. It was apparently moved there. *peeks about* Unless you guys gave me moderator privleges, then I didn't move it. If you have given me moderator privileges, then let me know, so I can drop the ban-hammer and dispense some very discriminate justice.
Heh. Well if somebody moved it they didn't mention it to me and didn't actually comment in the thread. I blame The Aliens (tm).
Quote:
Originally Posted by Lepper
What have you done to my carebear stare?
More on my thoughts on the current state of PvP can be found here:
http://www.burningsea.com/forums/showthread.php?t=20331

Quote:
Originally Posted by Lepper
Well i agree that a level 50 in a level 20 ship doesn't always pose the same terrors as a level 50 in a level 50 ship... but with available outfittings, repair consumables, etc, they're much scarier than a level 20. Almost like... an average of the two numbers.
We have to be very careful about cross-nation exploits here. It can't be very useful for a level 50 to jump in a level 5 ship and let himself get killed to help out his buddy in another nation.

Quote:
Originally Posted by Lepper
Fair enough. Uhm... as far as refits in general go, is there any chance that you'll be moving away from the stance of "higher level equivalent ship available at lower level" (privateer packet, nice but easily surpassed by other packetboats) and more towards a "best of build" (Naval cutter, best cutter variant in the game) mentality?
I'm not sure exactly what Taelorn has planned. Let me point him at your question.

Quote:
Originally Posted by Lepper
So like the opposite of this? Sounds good!
Yes, exactly!


Joe
Danicia
1 in thread Spam reporting [Known Issues / Troubleshooting]
If it doesn't appear to be working for you, please file a support ticket so it can be reviewed.

Thanks!