PotBS Dev Tracker

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Misha
1 in thread Server downtime [Known Issues / Troubleshooting]
Ugh! I'm so sorry for the confusion. Tuesday was so crazy, it had me convinced it was Monday. So "outage tomorrow night so we can give 24 hours notice" became "Wednesday 1:30a" Then Aether copied me. Are you annoy for idiot Misha? I sure am!
Danicia
1 in thread Danicia, re. Buddy key alts [Ask an FLS Developer!]
Quote:
Originally Posted by Zapor
Hi Danicia,

A bit quick on the purple hook aren't we? The GMs have yet to make clear using buddy key alts in opposing factions is actually an exploit.
I'll just throw this out there, a snippet from the Community Rules:


Do not discuss Exploits
Exploits in Pirates of the Burning Sea should be reported via the Support Website not the forums.


I'm not a Dev; none of the Mods are. We're not GMs in the game or nor do we work on the support team. What we do is direct folks to the correct place for information. Discussing exploits (or whether something is or isn't an exploit) is not allowed per the Community Rules.

Hope that helps clear up what the Mod team does with threads discussing exploits/cheating/griefing.
Rhaegar
1 in thread Known Issue: Loot Books Sans Loot? [News and Press Releases]
This was a miscommunication on our part. The patch is actually due on Wednesday night, aka Thursday morning.

Apologies for the confusion.
Marion vanGhent
1 in thread What ships do we need? [Shipwright Discussion]
Penzo's book is a great reference for Venetian ships circa 1700-1810 or so, but a disappointment from the modeller's perspective. All the plans in it are very small, and what few it contains from the PotBS time period don't provide enough information to make a true construction. If you're lucky, you get a midship section and a basic deck plan in addition to the side elevation -- enough for an 18th century Venetian shipwright to build from, with all his knowledge of how to infer the rest of the ship's frames from the "master," but this knowledge is nowhere written into the plans. Major reconstruction would be involved working from the appropriate draughts.

It's also chock full of 60-80 gun ships, which we currently aren't accepting for the game.

There is one gem in it, though: a large, 3-masted polacca. From the decoration and style of the plans it appears to be a bit late -- 1770's-1800? -- but there's nothing too untoward about it. Heck, see attached. We're not currently in need of more large Mediterranean craft, though.
Aether
1 in thread Known Issue: Loot Books Sans Loot? [News and Press Releases]
On Wednesday morning, from 1:30a to 3:30a, we will be taking our live servers down in order to publish a build that not only fixes the lootless Loot Book issues, but distributes an additional two Loot Books to all our players.

We apologize for the original oversight and thank you for your patience!

Best,
Aether
fraxl
Quote:
Originally Posted by Xaphod
Am I being a cynic when i say that I'm not really all that impressed. It's not really a huge major feature, considering it's just something of a redesign rather than a new design.
I mean.. don't get me wrong. it's clearly nicer than it was.. but I really hope this isn't all the ui team have been up to for this patch.
It's not all we've been up to, but it was a pretty big task. It's a completely new shop that works differently from all the other shops and we had to build it from scratch. Even after the UI was built, Anna had to convert the thousands of missions into the right format for the shop, then Design had to go through and tweak everything.

Anyway, you'll see the rest of the stuff we did this milestone in my coming-soon devlog.
fraxl
Quote:
Originally Posted by kazamx
This looks like it could be a good improvement. I would like to make a small suggestion.

When you look at the second screenshot of the European Traders exchange shop, the list seems very long. Would it not be better to have a small group of traders (might need to relocate them) each with a different shop. We could have a Tobacco buyer, a cacao buyer a cochoneil buyer. Each different product the European trader currently has could have their own specialist trader.
For the European Trader, you'll be able to filter transactions by item type, so you can do pretty much what you say here without having to talk to a bunch of different NPCs.
fraxl
Quote:
Originally Posted by Xavin
Honestly, the interface looks confusing in the screenshot. I'll wait until I can play with it myself before passing judgment though.
That screenshot is actually a little bit out of date- it's less confusing than you'd think. I'll be posting an updated one in my upcoming devlog
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
They're always .0, .25, .5 or .75. Rarely .25 or .75.
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
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