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Originally Posted by Brash Hooch
- Hard numbers for MOV / lineship bundle equivalents. I would say between 50 - 100 MOV's per bundle is where you want to be. 200 per bundle would just be insane. Most of the frequent P vs P'ers (and by this I mean likely our top 20) on Bonny are somewhere between 400 - 700 MOV's stockpiled for this event or (mis)spent already. Bet some of the higher server populace have over 1000 tho.
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As it turns out, 200 is the number we're looking at. We have some numbers we're crunching in the morning that will change that number a little bit and we'll have more to say about that tomorrow, but it's going to be up around 200. The reason is pretty simple: We don't want want MoV turn-ins to become the easy and cheap way that everybody gets their lineship bundles. It's supposed to be a tradeoff... if you trade a bundle's worth of MoVs in you pay about the same amount of money but save a bunch of time waiting for labor to charge up in structures. It's supposed to be an alternative, not the new "right" way to get lineship bundles.
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Originally Posted by Brash Hooch
-You mentioned radically increasing the durability of the more expensive ships, at least doubling or something like that? Again, some hard numbers would be cool - cause hey if that Herc MC I've worked hard to get now has 20 durability - I'm taking it out solo on the OS.
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The thing is, that high-end lineship bundle ship is not supposed to be your everyday PvP ship. They are very expensive so that losing them is a big deal and that people pull them out when they are fighting over something very important (like a deepwater harbor) not for kicking around in red circles. The way the designers phrase it is, "Don't sail what you can't afford to lose." The PvP rewards will never be such that you can sail lineship bundle ships exclusively. The Herc MC is a special occasion ship, not an everyday workhorse ship.
I don't believe we have made any durability adjustments in 1.3. The one we made in 1.2 was actually to adjust a ship DOWN from 3 to 2 durability. In general, durability numbers (and the resources required to make them) are right about where we want them, it's the other side (the rewards for PvP) that are out of line and what we're working on. Further adjustments are always possible, but they'll be small bumps of a point one direction or the other, not drastic changes.
We had a long talk in Design today about PvP rewards and have another round of changes that we're going to sneak into 1.3. We're going to talk some more about that tomorrow. I'll post a link in this thread when that news goes up.
Joe