PotBS Dev Tracker

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Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Zugsturm
Now on to the point that really brought me hear, pirates. I once was part of a society of about 70 pirates. We had ties to about the same number of pirates. Now its about 10. I posted once before and said that a large portion of pirates are either leaving for another MMO, or changing to Nationals ( the I win NO's ). I cannot not believe that there is not a pirate fix in 1.3. Nor could I believe you had to "balance" the Nationals by buffing the NO's and Privateers in 1.2. Glad you say there is a fix in 1.4, but I think its now to late.
We sat down at the planning meetings for 1.3 and took a hard look at the need for pirate love and found that we couldn't do what we needed to in a single month. That's the ONLY reason that the pirates aren't fixed in 1.3: there wasn't enough time. We started the changes a month ago, they're just going to take two months to complete.

I think the pirates will be quite happen with what's in store for them in 1.4. This is one of the many times in this job that I wish I had the power to make more hours in a day.


Joe
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Argyll Campbell
If I'm not mistaken, a single lineship bundle costs 80,000 doubloons just to assemble. That is not counting the time and cost to produce 100 Brass Ship fittings, 100 LV blocks and the other "100" items. You are looking easily at close to 250,000 doubloons in one Lineship Bundle...so I'm sorry, but proposing 50 MoV's for a Lineship bundle is what's insane here.
That's why we aren't doing it. The MoV trade-in for a Lineship bundle will be more expensive than the economic way of getting the same bundle, and as a trade-off for that extra cost it happens faster by not requiring all that stored labor. It's an alternative to the economic route to a lineship bundle, not a replacement.


Joe
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Xavin
This is disappointing, but I'm glad to have an update. I would ask you to think about whether the other character stuff you have the team doing is going to be as visible as player clothing. Cool looking NPCs are nice, but you typically will only see them for a minute or two and then never again, while player clothing has a much bigger and long lasting impact since you are around players a whole lot more than any NPCs.
Oh, you'll see the epic mission NPCs for more than a couple minutes.

Still, this is something we want to do, it's just a question of fitting it into the schedule.


Joe
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Brash Hooch
- Hard numbers for MOV / lineship bundle equivalents. I would say between 50 - 100 MOV's per bundle is where you want to be. 200 per bundle would just be insane. Most of the frequent P vs P'ers (and by this I mean likely our top 20) on Bonny are somewhere between 400 - 700 MOV's stockpiled for this event or (mis)spent already. Bet some of the higher server populace have over 1000 tho.
As it turns out, 200 is the number we're looking at. We have some numbers we're crunching in the morning that will change that number a little bit and we'll have more to say about that tomorrow, but it's going to be up around 200. The reason is pretty simple: We don't want want MoV turn-ins to become the easy and cheap way that everybody gets their lineship bundles. It's supposed to be a tradeoff... if you trade a bundle's worth of MoVs in you pay about the same amount of money but save a bunch of time waiting for labor to charge up in structures. It's supposed to be an alternative, not the new "right" way to get lineship bundles.

Quote:
Originally Posted by Brash Hooch
-You mentioned radically increasing the durability of the more expensive ships, at least doubling or something like that? Again, some hard numbers would be cool - cause hey if that Herc MC I've worked hard to get now has 20 durability - I'm taking it out solo on the OS.
The thing is, that high-end lineship bundle ship is not supposed to be your everyday PvP ship. They are very expensive so that losing them is a big deal and that people pull them out when they are fighting over something very important (like a deepwater harbor) not for kicking around in red circles. The way the designers phrase it is, "Don't sail what you can't afford to lose." The PvP rewards will never be such that you can sail lineship bundle ships exclusively. The Herc MC is a special occasion ship, not an everyday workhorse ship.

I don't believe we have made any durability adjustments in 1.3. The one we made in 1.2 was actually to adjust a ship DOWN from 3 to 2 durability. In general, durability numbers (and the resources required to make them) are right about where we want them, it's the other side (the rewards for PvP) that are out of line and what we're working on. Further adjustments are always possible, but they'll be small bumps of a point one direction or the other, not drastic changes.

We had a long talk in Design today about PvP rewards and have another round of changes that we're going to sneak into 1.3. We're going to talk some more about that tomorrow. I'll post a link in this thread when that news goes up.


Joe
Marion vanGhent
1 in thread WIP: The Zephyr Fluyt [Shipwright Discussion]
Yeah, but then someone will have their trim as lime green or bright pink... not very heraldic in the least. I decline to relinquish control over the beastie's colour for that reason.
Joe
1 in thread New Devlog: Welcome to patch 1.3! [Devlogs]
Quote:
Originally Posted by Xavin
What happened to all of the NPC clothing that we thought would be wearable in 1.2? I was really looking forward to some of that stuff, and it's incredibly disappointing to see it being pushed farther and farther back.
Because of the character modeling needs of the epic missions and some of the stuff in 1.4, that hasn't made it onto a list for the character team yet. It didn't make 1.4, but let me see if I can do something about it in 1.5.


Joe
Timbojones
1 in thread Troubles Playing from University Internet [Known Issues / Troubleshooting]
Quote:
Originally Posted by Keshtath
I get these tcp errors and I'm on the DMZ.
This thread is about issues with Packeteer on University campuses. (or in rare cases, non-Uni ISPs) If you're on a University network that uses Packeteer, you'll need to contact your IT staff with the instructions from Answer 211, or wait for Packeteer to get their show on the road and send updates to their customers. DMZ is irrelevant in this case; the problem is upstream of your router.

If you're not on a University or other ISP network that uses Packeteer, this thread is not applicable to your problem. In this case, you should file a support request so we can determine the source of the problem you're seeing.
Danicia
1 in thread Move along [North America]
Quote:
Originally Posted by canadaownz
Plz dont turn this into a flaming thread
Yes, exactly that.
Danicia
1 in thread KNOCK KNOCK, Awake FLS? [General PotBS Discussion]
Quote:
Originally Posted by Zapor
Don't you mean you were busy deleting posts, Danica?
Not when I'm off duty and gaming.
Danicia
1 in thread Halod lost a bet to Garbad [North America]
Quote:
Originally Posted by Garbad_the_Weak
Its true; Danicia is well loved. Although she ignores my PMs and info request threads. -_-
Just yer PMs and only until I get caught up with some others outstanding. I promise I'll get back to it. I have a case of the Mondays.