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Originally Posted by CutlassJack
Are you saying that it was not the intention of your developers to have elements in missions scaling (along with their ships) to the level of the person doing them? Because this is whats happening, and if its a bug I'll try to report it each and every time I encounter it.
Because what you described above isnt whats happening. If it were, there would be no problems. What we were seeing are missions in the level range you described spawning elements that matched player level (16-17 enemies for the ones I did yesterday out of Georgetown). Which is alot higher than 2%.
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It's not as simple as that. We don't create all missions with equal difficulty, and then scale them, we create missions of different levels of difficulty, and they can scale along the level we set it at, how many ships are going in, the player controlled slider, etc.