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Originally Posted by quantumraider
I've also noticed that all the "enemy" ships take less damage and do more damage yet the "friendly" ships don't seem to have changed at all.
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There's no innate difference between allies and enemies. As far as ships go, I can't even distinguish between the two. Any changes should show up
as status effects on the individual ships. There definitely should not be a global difference in their ability to take and receive damage.
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Originally Posted by quantumraider
I've just tried to do the "Dead of night" mission
The friendly ships that I have to protect/escort are lvl 7 & 8 'ish
The enemy ships are mostly lvl 12 with damage & speed buffs
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This is one of the harder missions. It's one of the only ones I can remember replaying to beat.
It's not atypical to have friendly ships at lower level than enemy ships. If there's a particular mission where an escort target can't survive, then file a report on that mission.
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Originally Posted by JoeDragon
I've been looking at the durability of the enemy npc ships, they seem higher then they should be for that particular type of ship. I'm wondering if they somehow buffed them up.(higher hull and structure hitpoints)
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No. Structure and armor should be the same for all ships unless they're flagged as elite (semi-rare boss spawns, not typical enemies).
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Originally Posted by Sural_Argonus
I think they bumped damage up a bit from Beta. Maybe they removed some penalties or something to armor and damage.
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There was a small improvement to NPC damage and accuracy between end of beta and pre-boarding launch. There has not been any change since.
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Originally Posted by CutlassJack
The change I noticed (and mentioned this in another thread) is that some missions are suddenly featuring 'scaling content.'
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There's no such feature. If that's happening, it's a bug.
Note that
missions do not used a fixed set of ship spawns. They pull ships from random tables that have a small range, so you won't get the same opponents every time. It has no relation to your character.
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Originally Posted by CutlassJack
At level 16 I finally got around to doing them, but still hadnt been able to upgrade off my level 8 Bermuda Sloop yet.
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You're past the intended life of that ship. FTs/Pirates/Privateers can get a better fallback ship at that level. Navy will later, but right now their 3rd fallback is set too high since the base ship received a level reduction.
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Originally Posted by Fatebringer
Now that you mention it the level 12-15 NPCs do seem to do more damage than they did a few days ago. (in fact I looked at my ship diagram after a few fights last night and said "why am I taking so much damage?")
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That shouldn't be the case.
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Originally Posted by IAmAPirate
because of their enhanced abilities you pretty much have to destroy 90% of them before you can grapple.. because they stay a good 30-50 meters away have better turning
and speed...
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You don't need to damage sails to grapple NPC ships. Take +grappling attack gear and force them into the wind to get them under six knots and you can board them quite rapidly. Get used to it and you can drop the +grappling gear.
NPCs receive no global speed buff. Any speed increases they have should show on their effects list from skills.
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Originally Posted by IAmAPirate
It at first seemed easier, however its the same BS, I at level 15 just tried to fight
2 level 12's and a level 8
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Originally Posted by IAmAPirate
and these are the ships that are 2-5 levels LOWER than me, i'm in a bermuda sloop with 2 x 8.4% turning enhancements lol, plus my FT skills
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Are you talking about two different characters? Because if not, you're attributing way too much value to character level. Ship level is what matters more here, not character level. Effectively, you were a level 8 trying to take out 2 levels 12s and a level 8. That's probably two Cutters/Heavy Ketches and another Bermuda. That's an extremely difficult fight.
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Originally Posted by IAmAPirate
they destory all sails within like 2 minutes at their 2:1 fire ratio with dbl damage
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NPCs do less damage than players. NPCs do not reload faster than players.
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Originally Posted by Fallenshadow18
I brought this post from the OP back into the discussion in order to point something out: the npcs in the ships are level 10, but the ships themselves are level 15-17 ships.
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As Raymond said, that shouldn't happen. If you see it, screenshot it and file a bug report.
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Originally Posted by Envoy
However, the ability for the devs to go back and duplicate what you are doing in a mission is not possible. Especially if they don't know;
what mission,
what ship you are in,
what equipment you are using,
what difficulty setting you are on,
what skills you have,
what skills you are using,
what level you are,
what tactics you are using,
what manner of group you are in,
what the NPCs are doing,
what the moons alignment with saturn is.
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What Envoy said. The details are the key. The ship the enemy is using is very important. Generalizations won't help much.
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Originally Posted by CutlassJack
A level 17 player is doing level 8 missions in a level 8 ship with no variables involved other than the player level. Base difficulty setting, no friends, normal 'solo or group' type mission. (Not Red Tide, RP, Group, career or other designations) Elements of these missions are scaling up to level 17.
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Shouldn't happen.