PotBS Dev Tracker

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Rev
We have no current plans to change our server locations. If we do, it will probably be to the northeastern coast of the U.S. where we can get a direct line to the transatlantic cable.
Taelorn
1 in thread Nerfing fittings because of the Lancer ? [Discuss: Ships, Ship Combat, & Ship Skills]
The Lancer was only used as an example. In fact, the Lancer's max range was 125 yards shorter than the worse case scenario (that's 300 yards past SOL range). Even a regular MC Cutter could extend beyond 800 yards.
Rusty
1 in thread New patch cut performance by half [Known Issues / Troubleshooting]
Oh, update. We just told Nvidia that the drivers are fine, and deploy them as soon as possible. I'll let you know when we think they're going to put them out.
Rev
1 in thread PVP Bounty hunting? [Ask an FLS Developer!]
In v1.1, there are player bounty missions you can complete that reward you for defeating 10 players of a specific nation. You can't create them or target specific players, but if you're going to be hunting the Spanish or whoever, you can use these missions for an extra reward.

We have indeed discussed player-assigned bounties. It is a great concept but somewhat difficult to implement. It's not a high priority but we agree it would be cool.
Rusty
1 in thread New patch cut performance by half [Known Issues / Troubleshooting]
Quote:
Originally Posted by SWBgHz
But that being said, I am not suggesting that PotBS should charge less do to these issues - they should simply fix them, period.
And there we are in total agreement! :-)
Rev
1 in thread DEVs, A Patient Post, Please Reply [Ask an FLS Developer!]
We removed MoVs from the PvE Conquest missions due to an unforeseen exploit that had to be addressed quickly. As usual, we do not discuss or explain exploits except to say that we've fixed them.

In v1.1, MoVs will be awarded from the Unrest Bundle turnin missions. We are discussing a number of options for MoVs and how we can award them safely without reopening the exploit.

The change we made last night had no effect on receiving MoVs from players. You receive MoVs from every player you defeat from whom you gain XP, and the number of MoVs you receive is based on the level of the player's ship.

[I'm closing this thread in favor of this one.]
Rev
1 in thread MOV removed completely from missions?? [Ask an FLS Developer!]
We removed MoVs from the PvE Conquest missions due to an unforeseen exploit that had to be addressed quickly. As usual, we do not discuss or explain exploits except to say that we've fixed them.

In v1.1, MoVs will be awarded from the Unrest Bundle turnin missions. We are discussing a number of options for MoVs and how we can award them safely without reopening the exploit.

The change we made last night had no effect on receiving MoVs from players. You receive MoVs from every player you defeat from whom you gain XP, and the number of MoVs you receive is based on the level of the player's ship.
GavinIrby
1 in thread Mission: In like Flynn bugged? [Discuss: World & Missions]
rocktoonz, you should just go to the side door inside the consulate and use that to enter the mission. You don't have to get Rashid to actually follow you to the door.
Misha
1 in thread Reporting Mission Script Bug [Test Server Discussion]
Quote:
Originally Posted by AdmiralElephant
(Including all the information suggested on the bug reporting tips sticky)

My character is Escobar Fasdaff, i am playing as Spanish, and i forgot the name of the mission but it is in the port Cape de Vela, and as can be seen in the included screenshot, my name and the name of the mission subject, along with the name of another person in the mission later, are not showing up.
You're seeing this in Testbed (1.1.48.0) or in a Live server (Antigua, Blackbeard... which are running 1.0.48.0). Cuz we're not seeing it in 1.1.x but we agree it was broken in 1.0.x.
Misha
1 in thread Thank you for unlocking Testbed but.. [Test Server Discussion]
Quote:
Originally Posted by Arronax
perhaps a window should pop up upon character creation telling people what the testbed is for.
The system MOTD says "Welcome to build 1.1.48.0. Thanks for helping us test! Progress by characters on this server will not be carried over to other servers. However, we try to only wipe Testbed for technical reasons so progress on your character here is likely to be maintained across builds. Thanks for helping us test! Happy hunting!" We're open to ways to clarify that message. If someone doesn't read it, I'm not sure how I can help them.