Our maintenance times are set based on hard data. They, simply put, are the times that affect the fewest players (ie, the valley in our concurrency charts).
The telstra servers use different infrastructure pieces, so they will have a different maintenance time, based on the concurrency chart for those servers.
Believe me, I'd much rather not do maintenance in the middle of the night, but we do it because it affects the fewest players, so if I suffer, such is life. Now overtime....That would be nice, maybe Rusty will read this
