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Originally Posted by Sielock
OK, I am normally a pretty patient person but I am at the point of being ready to start offensive tagging some of these images. They simply will NOT make it into the game so why should I have to be offended and suffer voting for them? As several of my images have been tagged (some concievably so), They were posted as anodes when there was only 3 in the system. PLEASE add an option for user withdrawl for the tagged items. I mean there HAS to be a quick way to remove voting content that isn't even trying to meet guidelines. I understand that some of these were submitted with the best intentions (as were my first couple of really bad submissions), but they will not get accepted, and help needs to reach these folks BEFORE they submit another really bad design that we'll be voting on for weeks.
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Although I'm responding to Sielock's post, I really want to address this general concern by the UC community.
Please do first understand that we are gathering feedback on the system, and will continue to improve the system as we've done over the past several days based on your feedback.
That said, I want to address some underlying points here to help you all understand why the system is the way it is, and why, when we look at the way the submissions are shaping up in the back-end, we're overall very pleased with how it's performing so far.
We understand that the UC community wants to be more involved in the approval process, but we have to balance that input with building a system that lets our expert staff have the final say in a significant majority of items reviewed.
While it may seem clear that giving the community tools to remove items from voting for the same reasons as the staff reviewers do would give the UC community more input, we would never be able to make such a system allow the community to cause "hard rejections" -- that is, for the community to remove items from the voting queue entirely.
We chose two of the most flagrant violations of submission -- copyright theft and offensive images -- to empower the community to "soft reject" items in most flagrant violation of our rules, which we then review and either reject for those specific problems or put back into the queue.
If we provided a similar mechanism for "soft rejection" of what the community considers "less good" items, it would cause a number of problems:
First and foremost, it would cause us to have to manually review more items which are ultimately rejected than we do in the current system, reverting the system back to the 100% staff review process we had previously. If, then, we have to individually review every item that passes through the system, we may as well simply remove the community review entirely, since neither the community nor the reviewers would be gaining any benefit from it.
Second, and perhaps worse for the overall health of the system: there would no longer be items that still need work for the good items to get voted against. The system would devolve to good item being voted against good item -- again, at that point, we would need to simply remove the voting process entirely, and return to FLS staff simply reviewing 100% of the items.
Finally, we consistently have always approved roughly one third of our submissions. At the same time, only about a fifth of the submissions are what our reviewers would consider exemplary -- the remaining chunk of items that are approved are of average quality. Empowering the users to reject based on personal subjectivity would cause those average items to never get approved; in fact, it's conceivable that not even the whole of that top fifth would get approved in a purely community-driven system. This would be significantly harmful to user content in general.
The reality is that the new system puts significantly more power into the hands of the community than the old did, though it does so in less direct methods. It allows peer review to quickly remove the bottom fifth of submissions with auto-rejection based on minimum threshold requirements, and at the same time, allowing that same review to push the top fifth into review (and generally, therefore, approval) quickly.