PotBS Dev Tracker

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fraxl
1 in thread RECRUITING: level 50 PvP [The Playability Lab]
Quote:
Originally Posted by TheMaster42
Apologies, I was only commenting how few players there were, not about the GM's speed.


Is there any way the GMs could hand out career respecs as well? I assume you want us to be testing a variety of builds, as well.
Not this time... We mostly want you to beat each other up and let us know how the career you picked works out, skillwise.
ttobey
1 in thread Toast to the FLS Team from Invincible [Ask an FLS Developer!]
Who's the poor guy who had to miss the toast and take the picture?
fraxl
1 in thread Thread suggestions [The Playability Lab]
Quote:
Originally Posted by Xavin
Thank you, I can end my crusade. Please say this will get in for 1.5?

Just in case you need a reminder, here are my thoughts on the screen.
Yep, 1.5 :-)

Your feedback has been really helpful. Keep it coming!
ktatroe
1 in thread Help Us Test User Content 2.0! [Flags and Sails]
Quote:
Originally Posted by Undrsiege
Looks like someone paniced voted stuff down. Mine got hit to.

Priceless
As of this morning, there were 51 items in the panic queue, out of the 900-odd items that have gone through the system since Friday. That's about what we expected, though normally, we'd be pushing the non-copyrighted, non-offensive items back into the system almost immediately. (They wouldn't normally accumulate even to this small degree.)

Let me reiterate that the Report as copyright violation and Report as offensive buttons will remove items from the queue only if the items actually are a copyright violation or offensive.

It is not a mechanism for reporting items you personally don't feel are appropriate for the game (the standard voting mechanism is designed to do that, in aggregate), as anything other than copyright violations or offensive items will simply get dumped back in the queue in short order.
fraxl
1 in thread RECRUITING: level 50 PvP [The Playability Lab]
Quote:
Originally Posted by TheMaster42
So far looks like the testing will consist of 2 spaniards with 200k db.
Be patient...
fraxl
1 in thread RECRUITING: level 50 PvP [The Playability Lab]
Quote:
Originally Posted by TheMaster42
I'm in Cabo now, and I don't see anyone here...
GM Tiafan is on the docks in Cabo Raphael right now ;-)
Joe
1 in thread Feedback for 1.4.25.0 [Test Server Discussion]
Quote:
Originally Posted by Shreddi
Release notes say adding 5% damage to flog gunners? Is that damage to enemy ship or damage we take? If its damage we take then some might have not taken that buff. So now we have to buy respec to change? When a skill is nerfed instead of made stronger fls should offer respec for those who decide to change out newly nerfed skills.
Xavin mentioned this, but let me reiterate: When 1.4 pushes to live you will get a free respec and a respec item. You'll get to pick all your skills again and if you don't like what you end up with after that first time you can respec once more into something you like better.


Joe
Danicia
1 in thread In-cabin housing (repost?) [Ask an FLS Developer!]
Check out all the threads under Development to keep an eye on that topic and more.
fraxl
1 in thread Thread suggestions [The Playability Lab]
Quote:
Originally Posted by Valeroth
1. What about avatar map and ship map layout ideas? People could draw up in some graphics program post thier ideas for layouts of avatar and ship spaces.

2. Also I'm pretty sure that internally you guys have some system for priortizing what/when certain things in the game. I think it'd be cool to have a poll here of the top 5-10 and see how the players would prioritize them (bearing in mind we don't have the knowledge of how hard things are to get in).

3. I've seen this come up a bit, but I haven't seen a thread on it (point to me one if I'm missing it). But people seem to have strong opinions and of ideas on how to improve the Conquest Tab UI.

If I think of more I shall hop back over here.
#2 is a great idea. Expect that thread soon. :-)

As for #3, we're already working on it. We're not going to do a total revamp, but we can at least make it so it stops sucking so much. At the minimum, it'll quit doing that jumping around thing it does. We'll also give you sorts and filters that actually work :-)
Taelorn
1 in thread A Treatise on Combat Mechanics [Discuss: Ships, Ship Combat, & Ship Skills]
Quote:
Originally Posted by Valeroth
Wait... Where does that 0.7 come from?
You cannot reduce your visibility below 30% of whatever you start with. So, when you get +100% stealth it's the "maximum" stealth you can attain, or 30% of your initial value (instead of 0% and invisible).

Likewise, you can't drop below 17.85 miles regardless of what your base is.