PotBS Dev Tracker

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DrewC
1 in thread skillpoint reward stated in beta ? [Ask an FLS Developer!]
That was something that was cut due to respec considerations. Basically if you respec, you lose your bonus point, which sucks. We can fix this, but it's one more task on the giant list o' tasks. Skill rewards for PvP is still definitely something we want to do, I don't know if it will take the form of a skill point, or special skills, or both.

So yes, it was cut for release based on time considerations.

Yes, it is something we intend to bring back in the future, in some form.
Aether
1 in thread Announcing the Australian Ambassador Program! [News and Press Releases]
Quote:
Originally Posted by chapjuan
I dont believe the current offer is extended to NZers. Which in itself is a gross oversight on their part. Not to mention that even if it was, i dont think NZers are eligible for aussie servers even if they were paying, because they cant pay, being that telstra is going to be australian billing *only* as per previous comments by FLS over the past few months.
We just verified that yes, in fact, New Zealand residents are invited to apply for this opportinity as well. We will adjust the application to reflect that shortly.

Best,
Aether
Action Frank
1 in thread Massive Log Files!!!!!! [Known Issues / Troubleshooting]
If the bug is reproducible then it will be easy to turn it back on and generate a log. For issues that are difficult to reproduce then we still have the Flog database on our end. Often times the logs that we get don't have enough logging in them to investigate an issue.

What really helps is a detailed description of what happened and how to reproduce it so that our test and development teams can observe what is happening.

@Mr Grumpy
Not everyone is hitting the bugs that result in massive log spam.
Taelorn
Quote:
Originally Posted by Ravenau deLusan
I wish you weren't removing grappling bonus from the unpredictability line.
Unpredictability: Grappling is gone, but that doesn't mean you can't still get some grappling bonus from that line.
Aether
Taelorn is at it again, this time with a Devlog on our continuing series devoted to features and improvements for the 1.2 build.

Taelorn is talking about skill tuning this round, and you can read all about it by visiting this link.

Enjoy, won't you?
Aether
Joe
I wanted to respond to a few specific things here...

Quote:
Originally Posted by Diabolito
There is one thing that would alleviate a lot of stress – change the way that blasted right-click menu works. Right now, there’s like a pixel separating “Split Stack” from “Throw Away.” Now, I don’t mind economic pvp, but not when the enemy is my caffeine-addled right hand. Either separate the two menu items or implement a confirmation box – something like “Are you sure you want to throw away this stack of colossal hulls?”
Isn't this exactly the way it works right now? When I right click on an item in my inventory or warehouse I get a dialog that says, "Are you sure you want to throw away 13 units of Mast Brace, Rough? You cannot recover it." Split Stack also has a confirmation of sorts in that it prompts you for how much you want to split off.

Quote:
Originally Posted by Diabolito
Another small improvement would be the ability to shift-select items ...
Finally, it would be great to get several view options for the warehouse/inventory windows...
As it stands, it is waaaay too easy to enter an extra digit in the “Price Per Unit” field...
These are all great ideas, and the UI strike team is going to look at these and more when they get to the inventory and AH UIs. However, next up for them is...

Quote:
Originally Posted by Diabolito
I will mention the trader/commendation UI though. It has to be scrapped, entirely.
Hear hear! The UI for turn-in missions is HORRIBLE. The UI strike team is going to entirely replace it in 1.3 with something that you might actually WANT to use. And it won't use missions anymore, so the mission list limit won't get in the way.


Joe
Action Frank
1 in thread Massive Log Files!!!!!! [Known Issues / Troubleshooting]
I reckon it can be fixed. Also, as Brady said, we're putting out the option to turn off client logging.
Taelorn
We had to remove auto join in beta for awhile because of a game-breaking issue. It was horrible. Basically, you could never fight as a group. There are situations where it was desirable, but on a global scale it was a mess.
Joe
1 in thread New Devlog: Hello Again! [Devlogs]
Quote:
Originally Posted by mojave069
Second, I didn't see any notes about upcoming changes to the User Content (2.0), Know they are revamping the submission and acceptance system, but no word yet on when this will happen??
The upcoming launch in Australia has put some extra load on our web guy, but once that's past he'll be back to UC 2.0. We hope for it to be live within a few weeks.


Joe
Action Frank
1 in thread Can't stop crashing every 5-10 minutes [Known Issues / Troubleshooting]
Also can you attach a dump file to your support ticket? Details on how to turn on crash logging are in this post: http://www.burningsea.com/forums/showthread.php?t=9456