PotBS Dev Tracker

All times are Eastern USA (GMT -04:00)

ktatroe
1 in thread Approved flag & sail but with errors. [Flags and Sails]
Quote:
Originally Posted by Darkest Hour
Anyone have any ideas as to how this happened or how to fix it?
Please file a ticket in the support system -- and be sure to include screenshots and what tools you used to create the graphic. That'll help us track it down. We've seen a small number of problems like this, and we can both get your item fixed and hopefully add a bit more data in terms of getting it solved in general.
Rusty
1 in thread Quietened down now!! [General PotBS Discussion]
Any PvP system that arises out of in world activity will naturally lend itself to an imbalance, unless the players are stupid, or we come up with crazy mechanics. For example, if you sail into a PvP zone by yourself, and are attacked by two opponents, should you automatically spawn up an AI to help out? What if they're in better ships than you? What if they're fewer in number, but higher in level? Etc., etc.

Part of the decision that you're making when you go in is whether you think you're good enough to handle PvP solo. That will require you to be very smart in how you set up the battles, when you run, and so on. And undoubtedly, from time to time, you'll be sunk.

When we say you can solo PvP, we don't mean that you're guaranteed equal odds. People often mistake our talk about player skill to somehow mean that we guarantee that no matter what the odds, a single player can win. Of course this isn't true, and it would be dramatically unsatisfying if it were. It is easier to PvP in a group than it is solo. That doesn't mean that you can't solo in PvP, and in point of fact, some people have. Of course, it would be easier to solo in PvP if we had more PvP zones, but that's something we're working on.

What you guys want is the player skirmish system, which allows you to set up the combat scenario you want against other humans, and takes you directly into the combat with that structure. It lets you set up a wide variety of challenges, level restrict it, player number restrict it, etc., so that you can set up the exact kind of combat that you want.

As always, these are two different styles of PvP. The former has a lot of risk, uncertainty, and excitement, both in the fight and before the fight. The latter really focuses on the fight, and jettisons the uncertainty and the pre-battle maneuvering. I like both kinds of PvP, so we'd like to provide both to you. But I'm just as dedicated to the ad hoc PvP challenges as the structured skirmish challenges.
Aether
1 in thread New Devlog: Duels and Skirmishes [Devlogs]
Pirates of the Burning Sea Game Designer, Drew Clowery, has published a new Devlog that discusses our plans for the coming skirmish system.

You can read all about it by visiting this link!

Enjoy, won't you?
Aether
Action Frank
1 in thread The game crashes at startup [Known Issues / Troubleshooting]
Turn on crash dump logging and attach the dump file and client logs to a support ticket. The how and where of these items is in this post: http://www.burningsea.com/forums/showthread.php?t=9456

Post the incident number here and I will take a look.
Action Frank
1 in thread Emulation Pixel Shader 2.0! [Known Issues / Troubleshooting]
You can open the client without going through the launchpad but you should not be able to log in. Even if you managed to haxxor the client to skip authentication I do not believe that we condone this activity.
Action Frank
1 in thread Need assistance! [Known Issues / Troubleshooting]
@ Esudar3

See this post about where to get log files: http://www.burningsea.com/forums/showthread.php?t=9456
You can attach them to your support ticket. The log files do not go away after disconnect.

There are a number of reasons as to why people get disconnected and I am pushing for changes that will make it more obvious to users and us where the connection is being dropped.

Is disconnection something that happens every once in a while or regularly?
Rhaegar
Quote:
Originally Posted by mikebyron
Really. You. Have. NO. IDEA. How. Happy. This. Made. Fraxl. Really.
Seriously. Really.
fraxl
Quote:
Originally Posted by Valeroth
All of this looks very awesome. Fraxl is now my favorite dev... I hadn't imagined that so much of this would be possible so soon.
Thank you!
I really can't take all the credit - Mike and Kevin did most of the work. We make a great team!

Quote:
After that devlog (espeically if chat focus is fixed), this is my only concern with chat. It sounds from mikebyron, that group dice rolls were not seperated from group chat. This is a big problem currently that I'm hoping will be fixed eventually. I really want to group dice rolls to be on m log tab, and not mixed in with my group chat. Group members not on voice will often miss commands, like "Retreat", or "Cover so and so" because the dice rolls scroll all important communication off the screen.
I double checked: dice rolls do go in the combat channel now, not in group chat
fraxl
Quote:
Originally Posted by kungtotte
I can't tell you how happy this post makes me. I've always wanted a lolcat of my very own! :-D
fraxl
Quote:
Originally Posted by Bob_the_Insane
My apologies if I missed this reading through the thread...

Will the chat bubbles you see be impacted by (and possibly reflect) which channels you have enabled?

Say am an in port next to my group members, I assume if I chat in the group channel that my speech bubble will only be viewable by those in the same channel? If so, is there a marker on the bubble to show what channel it came from?

Great update by the way...

P.S. I did not mean the thumbs down above, it was a mis-click...
You can turn chat bubbles on for group and local chat independently.

The only people who can see your chat bubbles are people who would already be able to see your chat. So, if you speak into the Group channel, only your groupmates can read the bubbles, and only if they have them switched on. Does this answer your question?