Star Wars references always work, even without added profanity.
1. Server list changes - Isildur addressed this already. Basically we failed to communicate this well. We changed the display from showing a 20 minute peak to showing a 1 week peak so you could use this display to decide which server and nation to pick even at 3am.
2. Merchandise - You mean like t-shirts and other PotBS merchandise? I've been beating that drum for YEARS. It seems we're finally starting to get a little progress on that front, but we don't have anything to announce yet.
3. Inventory management tools - Do you have a thread you could link to? Inventory and Economy UI work is on the UI Strike Team's list. I think it's coming right after the mission and grouping work in 1.3.
4. Pirates causing ports to revert to their original owners - We aren't doing this. Isildur explained why not in the thread, but it boils down to: When a nation takes a port it's theirs now, at least until the server reset. Giving the pirates the ability to revert it its original owner would make captured ports obviously not really belong to the nation that captured them. See Isildur's reply for more details.
5. Ship/class balance - Major skill changes went into 1.2. These are significant enough that I'd like to see how they work out before making more changes.
6. Server population problems - We are look at this very closely. I know that doesn't satisfy, but there really isn't any information I can share right now. That will hopefully change this week.
7. Personal loot spam - This issue just came on my radar (because it caused a bunch of people to not get their one month celebration items, sadly). I'll follow up with the designers on it.
8. Ship size caps - Posted in the other thread. (Did you mean to put in a link to a thread about AIs and debuffs?)
9. Apparent lack of promised communication - My excuses: a) communicating with you guys is the part of my new job that I have the least practice at, so I've got some learning to do. b) We're in the transition period between the end of one milestone and the start of another. That takes a TON of producer time. I'll have more time in a week.
10. NPC pirates providing unrest - This has been mentioned internally, but I don't know the specifics. I'll make sure it's in the bug DB so it can get attention when that programmer has a spare moment.
Let me add a few more:
11. The Lag - We think we've fixed the lag problems on Rackham, Kidd, and Morgan. Please let us know if it didn't.
12. Short notice of downtimes - We're trying to give at least 24 hours notice now. We're also going to try to have fewer downtimes in the first place.
13. Too few NPCs to kill around certain ports - We're taking a very close look at this in 1.3 and have several fixes planned. NPCs will appear in more appropriate numbers and closer to the port they're intended for.
Joe